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Data shown below is historical and may not reflect current trends.
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Hololive
ホロライブ
48/ 100 CVS
Franchise: hololive
Category: Gaming
Trending in 46 countriesData as of Apr 19, 2026
Key Insight
Key drivers: Google Trends buzz at 14/100, YouTube/search demand at 97/100, data in 46 countries.
Biggest gap: social buzz (14/100).
Valuation Overview
Character Valuation Score (CVS) — composite of four dimensions. Methodology
| Metric | Score | Source |
|---|---|---|
| Social Buzz | 14 | Reddit (franchise-level) |
| Search Demand | 97 | Google Trends |
| Global Reach | 53 | 46 of 86 countries |
| Source Coverage | 33 | 2 of 6 sources active |
| Overall CVS | 48 | Weighted composite |
Regional Demand(46 countries)
| Country | Score | Source |
|---|---|---|
| 🇭🇰Hong Kong | 97 | Google Trends |
| 🇹🇼Taiwan | 87 | Google Trends |
| 🇸🇬Singapore | 68 | Google Trends |
| 🇲🇾Malaysia | 47 | Google Trends |
| 🇵🇭Philippines | 36 | Google Trends |
| 🇹🇭Thailand | 29 | Google Trends |
| 🇯🇵Japan | 26 | Google Trends |
| 🇮🇩Indonesia | 19 | Google Trends |
| 🇨🇦Canada | 17 | Google Trends |
| 🇺🇸United States | 15 | Google Trends |
Showing top 10 of 46 countries.
Data Sources(2/6)
NetflixYouTubeGoogle TrendsAniListMyAnimeListWikipedia
| Source | Score | Observations |
|---|---|---|
| Wikipedia | 27 | 1 |
| Google Trends | 13.9 | 46 |
Score Trend
Score trend data will appear after 4 weeks of tracking.
Current score: 48.0