Southeast Asia IP Demand
Regional analysis of 25 currently observed IPs across 9 countries ยท all-time observed: 132 ยท population evidence collected through 2026-07-19
9
Countries
25
Currently Observed
132
All-Time Observed
ONE PIECE
Top IP
B2B market-use path
Compare IP candidates across Southeast Asia
For brands, agencies, licensors, licensing and merchandising teams, and entertainment strategy teams comparing markets before choosing where to investigate IP collaborations.
- Compare country-level signal patterns inside the region.
- Shortlist IPs for local partner, retail, campaign, or licensing review.
- Request a country/IP demand brief before commercial outreach.
Local Signal Totals are local, source-specific signals. They are not CVS, not market size, not audience size, not revenue, not sales, and not globally comparable demand.
Country context is the entry point; comparison uses visible CVS components.
The request page explains the brief options and opens a structured email template. No form flow is added in this slice.
Answer and citation guide
How to use Southeast Asia regional signals
- Measures
- Region-local IP signal totals across 9 tracked countries, built from the same bounded country-ranking semantics used by country pages.
- B2B use
- Use this page to compare markets inside the region, shortlist IP/country combinations, and decide what needs a country-specific brief.
- Does not prove
- It does not prove regional market size, audience size, revenue, sales, market share, licensing value, ROI, or globally comparable demand.
Caveats and next steps
- Regional totals are local additive source-signal views after per-country bounding; they are not 0-100 CVS scores.
- Country coverage and source freshness can differ inside the region, so weak evidence should be treated as a caveat.
- Use this as a prioritization input before buyer, rights, legal, and commercial diligence.
Top 20 IPs in Southeast Asia
Local Signal Total is a region-local additive view built from the same bounded country-ranking semantics used by country pages. It is not a 0-100 CVS score and is not globally comparable.
| # | IP | Local Signal Total | Category | Countries |
|---|---|---|---|---|
| 1 | ONE PIECE | 356 | anime | 6 |
| 2 | Genshin Impact | 283 | game | 4 |
| 3 | Minecraft | 260 | game | 5 |
| 4 | Roblox | 244 | game | 5 |
| 5 | Attack on Titan | 242 | anime | 3 |
| 6 | Naruto | 216 | anime | 4 |
| 7 | Solo Leveling | 190 | anime | 3 |
| 8 | Horimiya | 176 | anime | 4 |
| 9 | Bleach | 173 | anime | 3 |
| 10 | Spider-Man | 171 | western | 3 |
| 11 | SPY x FAMILY | 171 | anime | 3 |
| 12 | Monster | 157 | anime | 2 |
| 13 | DIGIMON BEATBREAK | 143 | anime | 2 |
| 14 | Chainsaw Man | 142 | anime | 3 |
| 15 | Resident Evil | 133 | game | 3 |
| 16 | Overlord | 132 | anime | 2 |
| 17 | Crybaby | 128 | character | 3 |
| 18 | Dragon Ball | 128 | mixed | 2 |
| 19 | Crayon Shin-chan | 127 | anime | 3 |
| 20 | Tokyo Ghoul | 126 | anime | 2 |
Country Comparison
Top Local Signal Total uses the same bounded country-ranking helper as the country pages. Values are source-specific local signals, not CVS.
Category Breakdown (Top 20)
13
anime
4
game
1
western
1
character
1
mixed
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Explore Other Regions
Region pages show local additive source-signal totals from bounded country-ranking rows. These regional totals are not CVS and are not audience, revenue, market share, or globally comparable demand. CVS scores are recomputed daily at 11:00 UTC, franchise snapshots are generated daily at 12:00 UTC, and rankings reflect aggregated demand signals, not revenue. Full methodology. Data published under CC BY 4.0.