Research library
Insights
Monthly reports, signal notes, and data-driven IP analysis for entertainment demand, licensing, and market signals.
Editorial frame
Demand signals are observational business intelligence, not audience, sales, revenue, or valuation claims.
For brands, licensors, and agencies
Turn IP rankings into business decisions
IP Ranking helps teams evaluate which anime, game, and character IPs are gaining demand, where regional momentum is growing, and which franchises may fit licensing, merchandising, or brand collaboration opportunities.
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Request a custom IP demand scanView sample Pro outputsRead the methodologyWhat Makes an Entertainment IP Valuable?
A strategic guide to demand visibility, audience fit, character recognition, licensing flexibility, regional relevance, and why demand signals are not valuation.
How Brands Choose Anime IP for Collaborations
A practical B2B guide to audience fit, territory fit, category fit, rights complexity, and how demand signals can support anime collaboration shortlists.
What Is Anime Licensing? A Business Guide for Brands and Agencies
A business-focused guide to anime licensing, rights-holder workflows, common use cases, and how public demand signals can support IP selection.
Early June Anime Signal Note: AniList Adds Small Movement to Undead Unluck and JoJo Stone Ocean
A conservative weekly signal note on the first AniList scheduled run, small CVS movement, and why public Movers is not ready yet.

Why Crayon Shin-chan Is Popular Across Korea, Taiwan, Spain, China, and Thailand
Crayon Shin-chan travels through different market lenses: survey-backed recognition in Korea, family-anime familiarity in Taiwan, licensing continuity in Spain, collectible-toy visibility in China, and brand-campaign visibility in Thailand.

Pokémon: The $100B Franchise Narrative and What Current Weekly Data Actually Shows
Pokémon's '$100 billion+ franchise' status originates from a Wikipedia list with acknowledged accuracy limitations. License Global 2025 puts annual retail at $12B. Here's what current weekly demand data across 86 normalized CVS markets actually shows, and why all four metrics are needed.
Anime Production Committees Explained: How Rights, Revenue, and Licensing Work in Japanese Anime
An anime production committee is a business structure where multiple companies share production costs, promotion costs, and commercial risk. This article explains how production committees work, how rights and licensing windows are managed, and why the structure matters for overseas licensing and IP collaboration.

Godzilla Global IP Strategy: Licensing, Merchandise Demand, and Toho Franchise Signals
A public demand-signal analysis of Godzilla's licensing visibility, merchandise interest, theatrical momentum, and Toho franchise strategy.

Hello Kitty's Global Demand in 2026: Multi-Character Strategy, Digital Pivot, and the ASEAN Signal
How Sanrio's multi-character strategy is reshaping Hello Kitty's global demand profile. Financial data, Netflix breakouts, and weekly demand signals across 86 normalized CVS markets tell a story that annual licensing reports cannot.

Comparing the 5 Major IP Ranking Data Sources: ipranking, Parrot Analytics, Habo IP Index, License Global, and Statista
A side-by-side comparison of the five major entertainment IP measurement systems: what each measures, how it works, and when to use which. From real-time demand signals to historical franchise revenue, no single source captures the full picture. This guide maps the landscape.

When the Category of 'Anime IP' Starts to Dissolve
By Q1 2026, the boundaries separating anime, gaming, and character IPs have become commercially meaningless. ipranking.io's Global Top 20 shows why Resident Evil, Elden Ring, and Spider-Man now compete in the same demand pool as One Piece and My Hero Academia, and what that means for IP owners.

No Signal Yet: Why Missing Data Is Also Data
Among the 278 active IPs on ipranking.io, 157 currently carry a CVS of zero: not because they are unpopular, but because signal has yet to accumulate. What these 'blind spots' reveal about the state of IP tracking itself.

How We Measure IP: Transparency as Infrastructure
A detailed explanation of CVS (Cultural Velocity Score), the methodology ipranking.io uses to measure IP strength across 86 normalized CVS markets and 6 data sources, and what transparency means for the industry.

The Return of IP Ownership: The Quiet Shift Toward ASEAN
Toho's 2026 earnings disclosure, combined with ipranking.io demand data across 86 normalized CVS markets, reveals a structural shift in global entertainment IP: away from streaming-distributor dependency, and toward ASEAN-centered demand that Western indices have systematically underweighted.

ipranking Weekly Brief: Week 17, Apr 20 - Apr 26, 2026
Weekly data brief covering 278 entertainment IPs. Historical snapshot top IP: ONE PIECE (CVS 74, 2026-04-26 launch snapshot).
Labubu Demand Analysis: Tracking a Character IP Lifecycle with Data
Using IP Ranking's multi-source data, we trace Labubu's demand lifecycle from viral breakout to global expansion.
One Piece Global Demand: Country-Level Signals Behind a Worldwide Anime Franchise
Explore One Piece's global reach through country-level demand signals, fanbase regions, and anime IP popularity patterns. IP Ranking tracks demand signals, not official audience counts or distribution claims.
The Labubu Effect: Tracking Pop Mart's Global Explosion
From Hong Kong to Denmark, how a designer toy became the hottest character IP in Southeast Asia.
Inside Roblox: Which Games Are Driving the Platform Globally?
Blox Fruits, Adopt Me, and Brookhaven : how individual Roblox experiences have become IPs in their own right.
Pokemon vs Mario: Which IP Dominates Southeast Asia?
Google Trends data from 6 Southeast Asian markets reveals which Nintendo franchise owns the region.
The Global IP Heat Map: What 40+ Countries Tell Us About Entertainment Trends in 2026
An introduction to IP Ranking and the key findings from our first comprehensive global dataset.