Game IP

League of Legends

リーグ・オブ・レジェンド

60/ 100 CVS
Related franchise: League Of LegendsMedia: Game · Category: Game IPTrending in 65 countriesData as of Jun 4, 2026

Snapshot

League of Legends has a Cultural Velocity Score of 60/100 on ipranking.io, with measurable demand in 65 countries as of Jun 4, 2026. Source: ipranking.io.

Key Insight

Key drivers: Google Trends buzz at 35/100, YouTube/search demand at 80/100, data in 65 countries.

Trend score up 19.4 pts this week.

Demand fingerprint

Demand Signal Components

Observed demand-signal components behind the current CVS. Methodology

Demand signals only: not audience, sales, revenue, valuation, market share, or investment advice.

MetricScoreStrengthSource
Social Buzz35
Google Trends (86 normalized CVS markets)
Search Demand80
Google Trends
Global Reach76
65 of 86 normalized CVS markets
Source Coverage50
3 of 6 sources active
Overall CVS60
Weighted composite

Country-level signal visibility

Regional Demand(65 countries)

Source-specific demand indicators, not official national popularity rankings.

Regional demand signal

Top observed country-level signals from existing public source rows.

Regional demand signal visibility, not audience, revenue, or market share.

RS
90

Google Trends

Bulgaria
88

Google Trends

Czechia
75

Google Trends

Lithuania
75

Google Trends

Romania
74

Google Trends

Denmark
70

Google Trends

CountryScoreSource
🇷🇸RS90Google Trends
🇧🇬Bulgaria88Google Trends
🇨🇿Czechia75Google Trends
🇱🇹Lithuania75Google Trends
🇷🇴Romania74Google Trends
🇩🇰Denmark70Google Trends
🇬🇷Greece66Google Trends
🇪🇪Estonia63Google Trends
🇵🇱Poland63Google Trends
🇵🇹Portugal62Google Trends

Showing top 10 of 65 countries.

Source coverage dossier

Signal observations(3/6 active source categories)

3/6 active source categories are available. Rows below include source-level observations and country-level signal summaries.

Source rows are observed signals from existing production data, not official source coverage totals.

NetflixYouTubeGoogle TrendsAniListMyAnimeListWikipedia
SourceScoreStrengthObservations
YouTubeTrend observation66.7
1
WikipediaTrend observation86.1
1
Google TrendsCountry-level summary39.2
85

Observed Demand Score History

IP-level CVS v1.2 GLOBAL rows from cvs_scores. This is a demand-signal history, not audience, revenue, or distribution data.

60.0Stable

0.0vs previous day(Jun 3)

Peak: 60.0 (Apr 27)

Franchise Score History

Franchise-level daily snapshots for League Of Legends. The IP-level CVS shown above is 60.

62.0Stable

0.0vs previous day(Jun 2)

Peak: 62.0 (Apr 27)

Interpretation notes

FAQ answers explain observed demand signals and preserve the same caveats: CVS is not audience, sales, revenue, valuation, market share, or investment advice.

Frequently Asked Questions

Q.Where is League of Legends most popular?
League of Legends is most popular in RS, Bulgaria, Czechia, Lithuania, Romania, with measurable demand in 65 countries as of Jun 4, 2026. Based on ipranking.io's aggregated demand data from Netflix, YouTube, and Google Trends.
Q.How popular is League of Legends globally?
League of Legends has a Cultural Velocity Score (CVS) of 60 out of 100 on ipranking.io, which compares 275+ entertainment IPs across 86 normalized CVS markets.
Q.How is League of Legends trending recently?
League of Legends's demand has increased by 19.4 points week-over-week as of Jun 4, 2026, based on ipranking.io trend scores.
Q.What is League of Legends's demand score?
League of Legends's Cultural Velocity Score (CVS) is 60. CVS is a proprietary 0-100 index aggregating data from 6 sources: Netflix, YouTube, Google Trends, AniList, MyAnimeList, and Wikipedia.
Q.Is League of Legends popular in RS?
Yes, League of Legends ranks among the top entertainment IPs in RS with demand score 90 as of Jun 4, 2026, according to ipranking.io data.
Q.How many countries show measurable League of Legends demand?
League of Legends has measurable demand in 65 countries out of 86 tracked markets as of Jun 4, 2026, based on ipranking.io's multi-source data.
Q.Where does ipranking.io get League of Legends data from?
League of Legends data on ipranking.io is aggregated from 6 sources: Netflix Top 10 rankings, YouTube view metrics, Google Trends search volume, AniList community data, MyAnimeList scores, and Wikipedia pageview statistics.
Q.When was League of Legends data last updated?
League of Legends's ranking data on ipranking.io was last updated on Jun 4, 2026. CVS scores are recomputed daily at 11:00 UTC, franchise snapshots are generated daily at 12:00 UTC, and rankings reflect the latest available visible snapshot.
Related: Dota 2
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