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Gaming

Dota 2

47/ 100 CVS

Franchise: dota

Category: Gaming

Trending in 64 countriesData as of Apr 19, 2026

Key Insight

Key drivers: Google Trends buzz at 11/100, YouTube/search demand at 76/100, data in 64 countries.

Biggest gap: social buzz (11/100).

Valuation Overview

Character Valuation Score (CVS) β€” composite of four dimensions. Methodology

MetricScoreSource
Social Buzz11Reddit (franchise-level)
Search Demand76Google Trends
Global Reach7464 of 86 countries
Source Coverage332 of 6 sources active
Overall CVS47Weighted composite

Regional Demand(64 countries)

CountryScoreSource
πŸ‡΅πŸ‡­Philippines76Google Trends
πŸ‡΅πŸ‡ͺPeru60Google Trends
πŸ‡²πŸ‡²Myanmar40Google Trends
πŸ‡§πŸ‡΄Bolivia37Google Trends
πŸ‡¨πŸ‡ΊCuba35Google Trends
πŸ‡ΊπŸ‡¦Ukraine29Google Trends
πŸ‡·πŸ‡ΊRussia29Google Trends
πŸ‡ΈπŸ‡¬Singapore25Google Trends
πŸ‡²πŸ‡ΎMalaysia22Google Trends
πŸ‡°πŸ‡­Cambodia21Google Trends

Showing top 10 of 64 countries.

Data Sources(2/6)

NetflixYouTubeGoogle TrendsAniListMyAnimeListWikipedia
SourceScoreObservations
Wikipedia441
Google Trends10.764

Score Trend

Score trend data will appear after 4 weeks of tracking.

Current score: 47.0