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Game IP

Dota 2

41/ 100 CVS
Related franchise: DotaCategory: Game IPTrending in 64 countriesData as of Apr 19, 2026

Snapshot

Dota 2 has a Cultural Velocity Score of 41/100 on ipranking.io, with measurable demand in 64 countries as of Apr 19, 2026. Source: ipranking.io.

Key Insight

Key drivers: Google Trends buzz at 10/100, YouTube/search demand at 50/100, data in 64 countries.

Biggest gap: social buzz (10/100).

Demand fingerprint

Demand Signal Components

Observed demand-signal components behind the current CVS. Methodology

Demand signals only: not audience, sales, revenue, valuation, market share, or investment advice.

MetricScoreStrengthSource
Social Buzz10
Google Trends (86 normalized CVS markets)
Search Demand50
Google Trends
Global Reach74
64 of 86 normalized CVS markets
Source Coverage33
2 of 6 sources active
Overall CVS41
Weighted composite

Country-level signal visibility

Regional Demand(64 countries)

Source-specific demand indicators, not official national popularity rankings.

Regional demand signal

Top observed country-level signals from existing public source rows.

Regional demand signal visibility, not audience, revenue, or market share.

Philippines
76

Google Trends

Peru
60

Google Trends

Myanmar
40

Google Trends

Bolivia
37

Google Trends

Cuba
35

Google Trends

Ukraine
29

Google Trends

CountryScoreSource
πŸ‡΅πŸ‡­Philippines76Google Trends
πŸ‡΅πŸ‡ͺPeru60Google Trends
πŸ‡²πŸ‡²Myanmar40Google Trends
πŸ‡§πŸ‡΄Bolivia37Google Trends
πŸ‡¨πŸ‡ΊCuba35Google Trends
πŸ‡ΊπŸ‡¦Ukraine29Google Trends
πŸ‡·πŸ‡ΊRussia29Google Trends
πŸ‡ΈπŸ‡¬Singapore25Google Trends
πŸ‡²πŸ‡ΎMalaysia22Google Trends
πŸ‡°πŸ‡­Cambodia21Google Trends

Showing top 10 of 64 countries.

Source coverage dossier

Signal observations(2/6 active source categories)

2/6 active source categories are available. Rows below include source-level observations and country-level signal summaries.

Source rows are observed signals from existing production data, not official source coverage totals.

NetflixYouTubeGoogle TrendsAniListMyAnimeListWikipedia
SourceScoreStrengthObservations
WikipediaTrend observation44
1
Google TrendsCountry-level summary10.7
64

Observed Demand Score History

IP-level CVS v1.2 GLOBAL rows from cvs_scores. This is a demand-signal history, not audience, revenue, or distribution data.

IP-level score history will appear after more daily CVS snapshots are collected.

Current score: 41.0

Interpretation notes

FAQ answers explain observed demand signals and preserve the same caveats: CVS is not audience, sales, revenue, valuation, market share, or investment advice.

Frequently Asked Questions

Q.Where is Dota 2 most popular?
Dota 2 is most popular in Philippines, Peru, Myanmar, Bolivia, Cuba, with measurable demand in 64 countries as of Apr 19, 2026. Based on ipranking.io's aggregated demand data from Netflix, YouTube, and Google Trends.
Q.How popular is Dota 2 globally?
Dota 2 has a Cultural Velocity Score (CVS) of 41 out of 100 on ipranking.io, which compares 275+ entertainment IPs across 86 normalized CVS markets.
Q.What is Dota 2's demand score?
Dota 2's Cultural Velocity Score (CVS) is 41. CVS is a proprietary 0-100 index aggregating data from 6 sources: Netflix, YouTube, Google Trends, AniList, MyAnimeList, and Wikipedia.
Q.Is Dota 2 popular in Philippines?
Yes, Dota 2 ranks among the top entertainment IPs in Philippines with demand score 76 as of Apr 19, 2026, according to ipranking.io data.
Q.How many countries show measurable Dota 2 demand?
Dota 2 has measurable demand in 64 countries out of 86 tracked markets as of Apr 19, 2026, based on ipranking.io's multi-source data.
Q.Where does ipranking.io get Dota 2 data from?
Dota 2 data on ipranking.io is aggregated from 6 sources: Netflix Top 10 rankings, YouTube view metrics, Google Trends search volume, AniList community data, MyAnimeList scores, and Wikipedia pageview statistics.
Q.When was Dota 2 data last updated?
Dota 2's ranking data on ipranking.io was last updated on Apr 19, 2026. CVS scores are recomputed daily at 11:00 UTC, franchise snapshots are generated daily at 12:00 UTC, and rankings reflect the latest available visible snapshot.
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