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Gaming
Tekken
鉄拳
50/ 100 CVS
Franchise: tekken
Category: Gaming
Trending in 64 countries
Key Insight
Key drivers: Google Trends buzz at 10/100, YouTube/search demand at 100/100, data in 64 countries.
Biggest gap: social buzz (10/100).
Valuation Overview
Character Valuation Score (CVS) — composite of four dimensions. Methodology
| Metric | Score | Source |
|---|---|---|
| Social Buzz | 10 | Reddit (franchise-level) |
| Search Demand | 100 | Google Trends |
| Global Reach | 74 | 64 of 86 countries |
| Source Coverage | 17 | 1 of 6 sources active |
| Overall CVS | 50 | Weighted composite |
Regional Demand(64 countries)
| Country | Score | Source |
|---|---|---|
| 🇵🇰Pakistan | 100 | Google Trends |
| 🇧🇴Bolivia | 54 | Google Trends |
| 🇵🇭Philippines | 52 | Google Trends |
| 🇮🇳India | 22 | Google Trends |
| 🇳🇿New Zealand | 19 | Google Trends |
| 🇵🇪Peru | 15 | Google Trends |
| 🇲🇾Malaysia | 15 | Google Trends |
| 🇻🇪Venezuela | 14 | Google Trends |
| 🇫🇮Finland | 12 | Google Trends |
| 🇨🇷Costa Rica | 12 | Google Trends |
Showing top 10 of 64 countries.
Data Sources(1/6)
NetflixYouTubeGoogle TrendsAniListMyAnimeListWikipedia
| Source | Score | Observations |
|---|---|---|
| Google Trends | 10.5 | 64 |
Score Trend
Score trend data will appear after 4 weeks of tracking.
Current score: 50.0
Related: Street Fighter