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Gaming

Tekken

鉄拳

50/ 100 CVS

Franchise: tekken

Category: Gaming

Trending in 64 countries

Key Insight

Key drivers: Google Trends buzz at 10/100, YouTube/search demand at 100/100, data in 64 countries.

Biggest gap: social buzz (10/100).

Valuation Overview

Character Valuation Score (CVS) — composite of four dimensions. Methodology

MetricScoreSource
Social Buzz10Reddit (franchise-level)
Search Demand100Google Trends
Global Reach7464 of 86 countries
Source Coverage171 of 6 sources active
Overall CVS50Weighted composite

Regional Demand(64 countries)

CountryScoreSource
🇵🇰Pakistan100Google Trends
🇧🇴Bolivia54Google Trends
🇵🇭Philippines52Google Trends
🇮🇳India22Google Trends
🇳🇿New Zealand19Google Trends
🇵🇪Peru15Google Trends
🇲🇾Malaysia15Google Trends
🇻🇪Venezuela14Google Trends
🇫🇮Finland12Google Trends
🇨🇷Costa Rica12Google Trends

Showing top 10 of 64 countries.

Data Sources(1/6)

NetflixYouTubeGoogle TrendsAniListMyAnimeListWikipedia
SourceScoreObservations
Google Trends10.564

Score Trend

Score trend data will appear after 4 weeks of tracking.

Current score: 50.0