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Game IP

Tekken

鉄拳

37/ 100 CVS
Related franchise: TekkenCategory: Game IPTrending in 64 countries

Snapshot

Tekken has a Cultural Velocity Score of 37/100 on ipranking.io, with measurable demand in 64 countries. Source: ipranking.io.

Key Insight

Key drivers: Google Trends buzz at 10/100, YouTube/search demand at 49/100, data in 64 countries.

Biggest gap: social buzz (10/100).

Demand fingerprint

Demand Signal Components

Observed demand-signal components behind the current CVS. Methodology

Demand signals only: not audience, sales, revenue, valuation, market share, or investment advice.

MetricScoreStrengthSource
Social Buzz10
Google Trends (86 normalized CVS markets)
Search Demand49
Google Trends
Global Reach74
64 of 86 normalized CVS markets
Source Coverage17
1 of 6 sources active
Overall CVS37
Weighted composite

Country-level signal visibility

Regional Demand(64 countries)

Source-specific demand indicators, not official national popularity rankings.

Regional demand signal

Top observed country-level signals from existing public source rows.

Regional demand signal visibility, not audience, revenue, or market share.

Pakistan
100

Google Trends

Bolivia
54

Google Trends

Philippines
52

Google Trends

India
22

Google Trends

New Zealand
19

Google Trends

Peru
15

Google Trends

CountryScoreSource
🇵🇰Pakistan100Google Trends
🇧🇴Bolivia54Google Trends
🇵🇭Philippines52Google Trends
🇮🇳India22Google Trends
🇳🇿New Zealand19Google Trends
🇵🇪Peru15Google Trends
🇲🇾Malaysia15Google Trends
🇻🇪Venezuela14Google Trends
🇫🇮Finland12Google Trends
🇨🇷Costa Rica12Google Trends

Showing top 10 of 64 countries.

Source coverage dossier

Signal observations(1/6 active source categories)

1/6 active source categories are available. Rows below include source-level observations and country-level signal summaries.

Source rows are observed signals from existing production data, not official source coverage totals.

NetflixYouTubeGoogle TrendsAniListMyAnimeListWikipedia
SourceScoreStrengthObservations
Google TrendsCountry-level summary10.5
64

Observed Demand Score History

IP-level CVS v1.2 GLOBAL rows from cvs_scores. This is a demand-signal history, not audience, revenue, or distribution data.

IP-level score history will appear after more daily CVS snapshots are collected.

Current score: 37.0

Interpretation notes

FAQ answers explain observed demand signals and preserve the same caveats: CVS is not audience, sales, revenue, valuation, market share, or investment advice.

Frequently Asked Questions

Q.Where is Tekken most popular?
Tekken is most popular in Pakistan, Bolivia, Philippines, India, New Zealand, with measurable demand in 64 countries as of the latest update. Based on ipranking.io's aggregated demand data from Netflix, YouTube, and Google Trends.
Q.How popular is Tekken globally?
Tekken has a Cultural Velocity Score (CVS) of 37 out of 100 on ipranking.io, which compares 275+ entertainment IPs across 86 normalized CVS markets.
Q.What is Tekken's demand score?
Tekken's Cultural Velocity Score (CVS) is 37. CVS is a proprietary 0-100 index aggregating data from 6 sources: Netflix, YouTube, Google Trends, AniList, MyAnimeList, and Wikipedia.
Q.Is Tekken popular in Pakistan?
Yes, Tekken ranks among the top entertainment IPs in Pakistan with demand score 100 as of the latest update, according to ipranking.io data.
Q.How many countries show measurable Tekken demand?
Tekken has measurable demand in 64 countries out of 86 tracked markets as of the latest update, based on ipranking.io's multi-source data.
Q.Where does ipranking.io get Tekken data from?
Tekken data on ipranking.io is aggregated from 6 sources: Netflix Top 10 rankings, YouTube view metrics, Google Trends search volume, AniList community data, MyAnimeList scores, and Wikipedia pageview statistics.
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