Malaysia
The current population uses flow-eligible observations under v1.2. Population evidence collected through 2026-07-26. All-time rows are labeled separately and may include paused or stale sources.
CVS refreshes daily when eligible evidence is available; country source freshness varies by provider and is shown by the current/all-time observation dates on this page.
Country Snapshot (latest available)
Malaysia has observed source rows for 2 archived Netflix Top 10 rows (source status varies; led by Witch Hat Atelier at Netflix rank #7), 313 Google Trends observed rows, 22 gaming IPs in the current ranking view, 18 character IPs in the current ranking view.
Rows are ordered by country momentum from the same observed Google Trends window calculation used below. Source evidence chips show provider-specific readings only; they are not summed into a standalone score, not CVS, and not globally comparable demand.
Country trend window
What is rising in Malaysia
Observed country-level Google Trends rows are compared inside the selected window ending at the latest available observation. This is a directional signal, not market share, audience size, revenue, sales, or licensing advice.
Window: 7D / 30D / 90D compare real observed country points so you can separate a short spike from broader momentum.
Same observed data: 30D matches 7D; 90D matches 7D. Disabled until wider-window observations exist.
- 01
Gurren Lagann2 real observed points; no smoothing or fabricated history.
+81.8% / 7D
11.0 to 20.0 (+9.0)
- 02
DAN DA DAN2 real observed points; no smoothing or fabricated history.
+4.7% / 7D
43.0 to 45.0 (+2.0)
- 03
Dragon Ball2 real observed points; no smoothing or fabricated history.
+3.6% / 7D
56.0 to 58.0 (+2.0)
- 04
JUJUTSU KAISEN2 real observed points; no smoothing or fabricated history.
+2.2% / 7D
45.0 to 46.0 (+1.0)
- 05STStitch
2 real observed points; no smoothing or fabricated history.
+2.0% / 7D
50.0 to 51.0 (+1.0)
- 06
BLUE LOCK2 real observed points; no smoothing or fabricated history.
+1.9% / 7D
53.0 to 54.0 (+1.0)
Need this for a market, campaign, or shortlist? Turn the observed trend into a structured brief request.
Request a country/IP briefCultural Context
Malaysia has a vibrant anime and manga culture with strong convention attendance. The multilingual market (Malay/English/Chinese) creates diverse consumption patterns, and Kuala Lumpur hosts major anime events.
Answer and citation guide
How to use Malaysia country signals
- Measures
- Country-local IP momentum for Malaysia, based on current eligible source rows where enough observed history is available. Source chips show provider evidence, not a summed score.
- B2B use
- Use this page to compare local IP candidates, check source/freshness context, and frame a country-specific brief request.
- Does not prove
- It does not prove market size, audience size, sales, revenue, market share, licensing value, ROI, or guaranteed demand.
Caveats and next steps
- Momentum is a country-window direction signal; it is not globally comparable raw demand.
- Source evidence chips are source-native readings and should not be summed as demand.
- Missing, stale, paused, or thin source coverage is an evidence caveat, not proof of low demand.
- Use country and regional context together before treating a candidate as commercially actionable.
B2B market-use path
Use Malaysia signals to shortlist IP collaboration candidates
For brands, agencies, licensors, licensing and merchandising teams, and entertainment strategy teams evaluating whether an IP deserves market-specific collaboration research.
- Identify IPs with country-local signal strength before deeper research.
- Compare this market with regional peers and ranking context.
- Request a country/IP demand brief for internal proposal work.
Local Signal Totals are local, source-specific signals. They are not CVS, not market size, not audience size, not revenue, not sales, and not globally comparable demand.
Country context is the entry point; comparison uses visible CVS components.
The request page explains the brief options and opens a structured email template. No form flow is added in this slice.
Observed Source Categories
Highlighted chips have observed rows for this country. Muted chips are potential categories in the global source model and are not evidence that a provider is active for this country.
IP Rankings in Malaysia
Anime (67)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1Gurren Lagann
Google Trends 20+81.8% / 7D · 2 obs - 2DAN DA DAN
Google Trends 45+4.7% / 7D · 2 obs - 3JUJUTSU KAISEN
Google Trends 46+2.2% / 7D · 2 obs - 4BLUE LOCK
Google Trends 54+1.9% / 7D · 2 obs - 5Solo Leveling
Google Trends 720.0% / 7D · 2 obs - 6Naruto
Google Trends 670.0% / 7D · 2 obs - 7Frieren: Beyond Journey’s End
Google Trends 420.0% / 7D · 2 obs - 8ONE PIECE
Google Trends 420.0% / 7D · 2 obs - 9Chainsaw Man
Google Trends 220.0% / 7D · 2 obs - 10Oshi No Ko
Google Trends 210.0% / 7D · 2 obs - 11Demon Slayer: Kimetsu no Yaiba
Google Trends 200.0% / 7D · 2 obs - 12Monster
Google Trends 78-1.3% / 7D · 2 obs - 13SPY x FAMILY
Google Trends 43-2.3% / 7D · 2 obs - 14ERASED
Google Trends 36-2.7% / 7D · 2 obs - 15Tokyo Ghoul
Google Trends 63-3.1% / 7D · 2 obs - 16Overlord
Google Trends 56-3.4% / 7D · 2 obs - 17Attack on Titan
Google Trends 76-3.8% / 7D · 2 obs - 18My Hero Academia
Google Trends 35-5.4% / 7D · 2 obs - 19HAIKYU!!
Google Trends 47-6.0% / 7D · 2 obs - 20Bleach
Google Trends 45-27.4% / 7D · 2 obs
Gaming (22)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1Elden Ring
Google Trends 56-1.8% / 7D · 2 obs - 2League of Legends
Google Trends 51-3.8% / 7D · 2 obs - 3Genshin Impact
Google Trends 62History needed - 4Street Fighter
Google Trends 58History needed - 5Resident Evil
Google Trends 47History needed - 6Final Fantasy
Google Trends 43History needed - 7Honkai Star Rail
Google Trends 42History needed - 8Valorant
Google Trends 42History needed - 9Apex Legends
Google Trends 39History needed - 10RORobloxGoogle Trends 31History needed
- 11Super Mario
Google Trends 31History needed - 12Animal Crossing
Google Trends 18History needed - 13Kirby
Google Trends 17History needed - 14Uma Musume Pretty Derby
Google Trends 17History needed - 15Minecraft
Google Trends 16History needed - 16Splatoon
Google Trends 12History needed - 17Monster Hunter
Google Trends 11History needed - 18FOFortniteGoogle Trends 9History needed
- 19Call of Duty
Google Trends 7History needed - 20The Legend of Zelda
Google Trends 7History needed
Characters (18)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1STStitchGoogle Trends 51+2.0% / 7D · 2 obs
- 2HIHironoGoogle Trends 53History needed
- 3SKSkullpandaGoogle Trends 47History needed
- 4Kuromi
Google Trends 45History needed - 5Cinnamoroll
Google Trends 43History needed - 6MMMy MelodyGoogle Trends 41History needed
- 7DIDimooGoogle Trends 34History needed
- 8Labubu
Google Trends 32History needed - 9Pompompurin
Google Trends 26History needed - 10CRCrybabyGoogle Trends 20History needed
- 11Doraemon
Google Trends 19History needed - 12Rilakkuma
Google Trends 19History needed - 13Kumamon
Google Trends 17History needed - 14MOMollyGoogle Trends 17History needed
- 15Miffy
Google Trends 16History needed - 16Hello Kitty
Google Trends 15History needed - 17Pikachu
Google Trends 13History needed - 18Gudetama
Google Trends 6History needed
Netflix Top 10 Archive (Week of 2026-04-12; source status varies)
Regional Breakdown
Subnational data (prefectures, states, provinces) is coming soon for select countries.
About IP Trends in Malaysia
IP Ranking tracks entertainment IP demand in Malaysia using current eligible rows from Google Trends. The current eligible population includes 25 IPs; all-time observed rows include 114 IPs. Provider status and freshness vary; see Methodology.
Regional Analysis
Malaysia is part of the Southeast Asia region (9 countries tracked).
View full Southeast Asia regional analysis →
