Minecraft cover art - gaming IP ranking
Game IP

Minecraft

マインクラフト

0/ 100 CVS
Related franchise: MinecraftMedia: Game · Category: Game IPMeasurable demand in 76 countriesData as of Jul 18, 2026

Key Insight

Key drivers: data in 76 countries.

Source-level trend score (2026-04-17 to 2026-04-26, trend_scores observations) up 15.7 pts. This is momentum context, not the CVS composite.

Observed Market Coverage counts fresh-eligible country rows against the 86-market CVS framework (0/100 = fresh-eligible 0 of 86 markets). All-time visible country rows are shown separately for context and can be higher. Source Coverage counts fresh/current eligible source categories against the target six-source framework. These are separate denominators, so broad market visibility can coexist with low source-coverage strength.

Compare bridge

Compare Minecraft across observed markets

Use the markets visible on this page as a starting point, then compare the public CVS components side by side in the workspace.

Comparison uses visible public-demand components only; it is not audience size, revenue, or licensing value.

Event context

How to read this IP signal

Minecraft does not yet have a reviewed event-calendar anchor. This Game IP page keeps the demand interpretation source-led until a release, campaign, or collaboration event is reviewed.

Minecraft has visible historical demand-signal context from IP-level CVS snapshots. Latest visible evidence is Jul 18, 2026, with 0 of 6 target source categories currently eligible.

Country-level visibility is present in 76 markets: 76 with Google Trends rows and 0 with Netflix Top 10 rows where available. Read these as source-specific windows, not official market share or audience size.

Coverage is sparse for Minecraft: 0/6 eligible source categories and 76 visible country markets. Use the strongest signal (Search Intensity & Geographic Spread, 0/100) and weakest signal (Source Coverage, 0/100) as directional context only.

Demand fingerprint

Demand Signal Components

Observed demand-signal components behind the current CVS. Methodology

Demand signals only: not audience, sales, revenue, valuation, market share, or investment advice.

MetricScoreStrengthSource
Search Intensity & Geographic Spread
Google Trends (86 markets)
Search Demand
Google Trends
Observed Market Coverage
0/100 = fresh-eligible 0 of 86 markets; 76 all-time visible country rows
Source Coverage
0 of 6 target categories observed as fresh/current eligible evidence
Overall CVS0
Weighted composite

Country-level signal visibility

Regional Demand(76 countries)

Source-specific demand indicators, not official national popularity rankings or absolute market-size measures.

Regional demand signal

Top observed country-level signals from existing public source rows.

Regional demand signal visibility, not audience, revenue, market share, or absolute country popularity.

Myanmar
100

Google Trends

Cambodia
70

Google Trends

Philippines
61

Google Trends

Cuba
58

Google Trends

Nepal
44

Google Trends

New Zealand
35

Google Trends

CountryScoreSource
🇲🇲Myanmar100Google Trends
🇰🇭Cambodia70Google Trends
🇵🇭Philippines61Google Trends
🇨🇺Cuba58Google Trends
🇳🇵Nepal44Google Trends
🇳🇿New Zealand35Google Trends
🇪🇪Estonia35Google Trends
🇵🇱Poland31Google Trends
🇦🇺Australia30Google Trends
🇸🇻El Salvador30Google Trends

Showing top 10 of 76 countries.

News Coverage

20articles across 11 publishers this week

Source coverage dossier

Signal observations(observed historically: 3/6)

Source Coverage: 0 of 6 target categories observed as current eligible evidence. The denominator is the target six-source framework, not only currently enabled sources. Observed historically (incl. paused sources): 3 of 6. Rows below include source-level observations and country-level signal summaries; chips do not imply every provider is active or scheduled.

Source rows are observed signals from existing production data, not official source coverage totals.

NetflixYouTubeGoogle TrendsAniListMyAnimeListWikipedia
SourceScoreStrengthObservations
YouTubeTrend observation83.3
1
WikipediaTrend observation77.5
2
Google TrendsCountry-level summary21.5
76

Observed Demand Score History

IP-level CVS v1.2 GLOBAL rows from cvs_scores. This is a demand-signal history, not audience, revenue, or distribution data.

CVS shown as observed step values. No smoothing, interpolation, or artificial noise is applied.

Latest observed

0.0Stable

0.0vs previous observation(Jul 17)

Peak: 55.0 (Apr 26)
0255075100Apr 26May 17Jun 7Jun 28Jul 18ii
StepObservediMethodologyMarkers sampled

Franchise Score History

Franchise-level daily snapshots for Minecraft. The IP-level CVS shown above is 0.

CVS shown as observed step values. No smoothing, interpolation, or artificial noise is applied.

Latest observed

57.0Stable

0.0vs previous observation(Jun 8)

Peak: 57.0 (Apr 26)
0255075100Apr 26May 17May 26Jun 4Jun 9i
StepObservediMethodologyMarkers sampled

Interpretation notes

FAQ answers explain observed demand signals and preserve the same caveats: CVS is not audience, sales, revenue, valuation, market share, or investment advice.

Frequently Asked Questions

Q.Where is Minecraft most popular?
Minecraft shows the strongest relative country-level demand signals in Myanmar, Cambodia, Philippines, Cuba, Nepal, with measurable demand in 76 countries as of Jul 18, 2026. These are source-specific demand indicators, not official national popularity rankings or absolute market-size measures.
Q.How is Minecraft trending recently?
Minecraft's demand has increased by 15.7 points week-over-week as of Jul 18, 2026, based on ipranking.io trend scores.
Q.What is Minecraft's demand score?
Minecraft's Cultural Velocity Score (CVS) is currently being calculated. CVS is a proprietary 0-100 demand-signal index built from public source families; current eligibility and freshness are documented in Methodology.
Q.Is Minecraft popular in Myanmar?
Minecraft shows a strong source-specific demand signal in Myanmar, with relative search-interest score 100 as of Jul 18, 2026, according to ipranking.io data. Country scores are relative demand indicators, not official popularity rankings or absolute audience totals.
Q.How many countries show measurable Minecraft demand?
Minecraft has measurable demand in 76 countries out of 86 tracked markets as of Jul 18, 2026, based on ipranking.io's multi-source data.
Q.Where does ipranking.io get Minecraft data from?
Minecraft data on ipranking.io comes from public source families such as Netflix rankings, Google Trends, community platforms, and Wikipedia pageviews when eligible. Provider status, freshness, and CVS eligibility vary by source and are documented in Methodology.
Q.When was Minecraft data last updated?
Minecraft's ranking data on ipranking.io was last updated on Jul 18, 2026. CVS scores are recomputed daily at 11:00 UTC, franchise snapshots are generated daily at 12:00 UTC, and rankings reflect the latest available visible snapshot.
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