Australia
The current population uses flow-eligible observations under v1.2. Population evidence collected through 2026-04-22. All-time rows are labeled separately and may include paused or stale sources.
CVS refreshes daily when eligible evidence is available; country source freshness varies by provider and is shown by the current/all-time observation dates on this page.
Country Snapshot (latest available)
Australia has observed source rows for 273 Google Trends observed rows, 22 gaming IPs in the current ranking view, 18 character IPs in the current ranking view.
Rows are ordered by country momentum from the same observed Google Trends window calculation used below. Source evidence chips show provider-specific readings only; they are not summed into a standalone score, not CVS, and not globally comparable demand.
Country trend window
What is rising in Australia
Observed country-level Google Trends rows are compared inside the selected window ending at the latest available observation. This is a directional signal, not market share, audience size, revenue, sales, or licensing advice.
Window: 7D / 30D / 90D compare real observed country points so you can separate a short spike from broader momentum.
Same observed data: 30D matches 7D; 90D matches 7D. Disabled until wider-window observations exist.
- 01
Chiikawa2 real observed points; no smoothing or fabricated history.
+50.0% / 7D
2.0 to 3.0 (+1.0)
- 02
JUJUTSU KAISEN Season 22 real observed points; no smoothing or fabricated history.
+16.7% / 7D
12.0 to 14.0 (+2.0)
- 03
Chainsaw Man2 real observed points; no smoothing or fabricated history.
+5.9% / 7D
51.0 to 54.0 (+3.0)
- 04
DIGIMON BEATBREAK2 real observed points; no smoothing or fabricated history.
+5.7% / 7D
35.0 to 37.0 (+2.0)
- 05
HAIKYU!!2 real observed points; no smoothing or fabricated history.
+4.2% / 7D
24.0 to 25.0 (+1.0)
- 06
Your Name.2 real observed points; no smoothing or fabricated history.
+4.2% / 7D
24.0 to 25.0 (+1.0)
Need this for a market, campaign, or shortlist? Turn the observed trend into a structured brief request.
Request a country/IP briefCultural Context
Australia is a mature English-speaking market that closely mirrors US anime consumption patterns but with distinctive preferences in gaming IPs. Crunchyroll and Netflix are the primary anime platforms, and Australia often leads Oceania in trend adoption.
Answer and citation guide
How to use Australia country signals
- Measures
- Country-local IP momentum for Australia, based on current eligible source rows where enough observed history is available. Source chips show provider evidence, not a summed score.
- B2B use
- Use this page to compare local IP candidates, check source/freshness context, and frame a country-specific brief request.
- Does not prove
- It does not prove market size, audience size, sales, revenue, market share, licensing value, ROI, or guaranteed demand.
Caveats and next steps
- Momentum is a country-window direction signal; it is not globally comparable raw demand.
- Source evidence chips are source-native readings and should not be summed as demand.
- Missing, stale, paused, or thin source coverage is an evidence caveat, not proof of low demand.
- Use country and regional context together before treating a candidate as commercially actionable.
B2B market-use path
Use Australia signals to shortlist IP collaboration candidates
For brands, agencies, licensors, licensing and merchandising teams, and entertainment strategy teams evaluating whether an IP deserves market-specific collaboration research.
- Identify IPs with country-local signal strength before deeper research.
- Compare this market with regional peers and ranking context.
- Request a country/IP demand brief for internal proposal work.
Local Signal Totals are local, source-specific signals. They are not CVS, not market size, not audience size, not revenue, not sales, and not globally comparable demand.
Country context is the entry point; comparison uses visible CVS components.
The request page explains the brief options and opens a structured email template. No form flow is added in this slice.
Observed Source Categories
Highlighted chips have observed rows for this country. Muted chips are potential categories in the global source model and are not evidence that a provider is active for this country.
IP Rankings in Australia
Anime (67)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1Chiikawa
Google Trends 3+50.0% / 7D · 2 obs - 2JUJUTSU KAISEN Season 2
Google Trends 14+16.7% / 7D · 2 obs - 3Chainsaw Man
Google Trends 54+5.9% / 7D · 2 obs - 4DIGIMON BEATBREAK
Google Trends 37+5.7% / 7D · 2 obs - 5HAIKYU!!
Google Trends 25+4.2% / 7D · 2 obs - 6Your Name.
Google Trends 25+4.2% / 7D · 2 obs - 7Tokyo Ghoul
Google Trends 43+2.4% / 7D · 2 obs - 8ONE PIECE
Google Trends 48+2.1% / 7D · 2 obs - 9Another
Google Trends 58-1.7% / 7D · 2 obs - 10Case Closed
Google Trends 45-2.2% / 7D · 2 obs - 11My Hero Academia
Google Trends 33-8.3% / 7D · 2 obs - 12Attack on Titan
Google Trends 30-9.1% / 7D · 2 obs - 13Gurren Lagann
Google Trends 55-9.8% / 7D · 2 obs - 14SPY x FAMILY
Google Trends 34-12.8% / 7D · 2 obs - 15Fate/Zero
Google Trends 16-20.0% / 7D · 2 obs - 16Spirited Away
Google Trends 83History needed - 17A Silent Voice
Google Trends 77History needed - 18Monster
Google Trends 73History needed - 19Delicious in Dungeon
Google Trends 71History needed - 20Overlord
Google Trends 64History needed
Gaming (22)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1Elden Ring
Google Trends 87History needed - 2FOFortniteGoogle Trends 80History needed
- 3Animal Crossing
Google Trends 75History needed - 4Super Mario
Google Trends 71History needed - 5Kirby
Google Trends 70History needed - 6Street Fighter
Google Trends 70History needed - 7Apex Legends
Google Trends 69History needed - 8Final Fantasy
Google Trends 51History needed - 9Resident Evil
Google Trends 48History needed - 10Splatoon
Google Trends 37History needed - 11League of Legends
Google Trends 34History needed - 12Minecraft
Google Trends 30History needed - 13RORobloxGoogle Trends 24History needed
- 14The Legend of Zelda
Google Trends 24History needed - 15Genshin Impact
Google Trends 22History needed - 16Valorant
Google Trends 20History needed - 17Honkai Star Rail
Google Trends 13History needed - 18Call of Duty
Google Trends 11History needed - 19Monster Hunter
Google Trends 8History needed - 20Uma Musume Pretty Derby
Google Trends 7History needed
Characters (18)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1STStitchGoogle Trends 93History needed
- 2MOMollyGoogle Trends 53History needed
- 3Labubu
Google Trends 40History needed - 4Miffy
Google Trends 35History needed - 5Hello Kitty
Google Trends 33History needed - 6SKSkullpandaGoogle Trends 33History needed
- 7MMMy MelodyGoogle Trends 32History needed
- 8Pompompurin
Google Trends 30History needed - 9Cinnamoroll
Google Trends 29History needed - 10Gudetama
Google Trends 26History needed - 11Kuromi
Google Trends 20History needed - 12Pikachu
Google Trends 19History needed - 13Rilakkuma
Google Trends 17History needed - 14HIHironoGoogle Trends 16History needed
- 15CRCrybabyGoogle Trends 10History needed
- 16DIDimooGoogle Trends 9History needed
- 17Doraemon
Google Trends 2History needed - 18Kumamon
Google Trends 2History needed
Regional Breakdown
Subnational data (prefectures, states, provinces) is coming soon for select countries.
About IP Trends in Australia
IP Ranking tracks entertainment IP demand in Australia using current eligible rows from Google Trends. The current eligible population includes 114 IPs; all-time observed rows include 114 IPs. Provider status and freshness vary; see Methodology.
Regional Analysis
Australia is part of the Oceania region (2 countries tracked).
View full Oceania regional analysis →