RO
Game IP

Roblox

ロブロックス

0/ 100 CVS
Related franchise: RobloxMedia: Game · Category: Game IPMeasurable demand in 76 countriesData as of Jul 16, 2026

Key Insight

Key drivers: data in 76 countries.

Source-level trend score (2026-04-17 to 2026-04-26, trend_scores observations) down 0.5 pts. This is momentum context, not the CVS composite.

Observed Market Coverage counts fresh-eligible country rows against the 86-market CVS framework (0/100 = fresh-eligible 0 of 86 markets). All-time visible country rows are shown separately for context and can be higher. Source Coverage counts fresh/current eligible source categories against the target six-source framework. These are separate denominators, so broad market visibility can coexist with low source-coverage strength.

Compare bridge

Compare Roblox across observed markets

Use the markets visible on this page as a starting point, then compare the public CVS components side by side in the workspace.

Comparison uses visible public-demand components only; it is not audience size, revenue, or licensing value.

Event context

How to read this IP signal

Roblox does not yet have a reviewed event-calendar anchor. This Game IP page keeps the demand interpretation source-led until a release, campaign, or collaboration event is reviewed.

Roblox has visible historical demand-signal context from IP-level CVS snapshots. Latest visible evidence is Jul 16, 2026, with 0 of 6 target source categories currently eligible.

Country-level visibility is present in 76 markets: 76 with Google Trends rows and 0 with Netflix Top 10 rows where available. Read these as source-specific windows, not official market share or audience size.

Coverage is sparse for Roblox: 0/6 eligible source categories and 76 visible country markets. Use the strongest signal (Search Intensity & Geographic Spread, 0/100) and weakest signal (Source Coverage, 0/100) as directional context only.

Demand fingerprint

Demand Signal Components

Observed demand-signal components behind the current CVS. Methodology

Demand signals only: not audience, sales, revenue, valuation, market share, or investment advice.

MetricScoreStrengthSource
Search Intensity & Geographic Spread
Google Trends (86 markets)
Search Demand
Google Trends
Observed Market Coverage
0/100 = fresh-eligible 0 of 86 markets; 76 all-time visible country rows
Source Coverage
0 of 6 target categories observed as fresh/current eligible evidence
Overall CVS0
Weighted composite

Country-level signal visibility

Regional Demand(76 countries)

Source-specific demand indicators, not official national popularity rankings or absolute market-size measures.

Regional demand signal

Top observed country-level signals from existing public source rows.

Regional demand signal visibility, not audience, revenue, market share, or absolute country popularity.

Philippines
100

Google Trends

Thailand
55

Google Trends

Peru
52

Google Trends

Cambodia
50

Google Trends

Ecuador
46

Google Trends

Vietnam
43

Google Trends

CountryScoreSource
🇵🇭Philippines100Google Trends
🇹🇭Thailand55Google Trends
🇵🇪Peru52Google Trends
🇰🇭Cambodia50Google Trends
🇪🇨Ecuador46Google Trends
🇻🇳Vietnam43Google Trends
🇲🇲Myanmar41Google Trends
🇱🇹Lithuania37Google Trends
🇳🇵Nepal35Google Trends
🇺🇾Uruguay35Google Trends

Showing top 10 of 76 countries.

News Coverage

22articles across 12 publishers this week

Source coverage dossier

Signal observations(observed historically: 3/6)

Source Coverage: 0 of 6 target categories observed as current eligible evidence. The denominator is the target six-source framework, not only currently enabled sources. Observed historically (incl. paused sources): 3 of 6. Rows below include source-level observations and country-level signal summaries; chips do not imply every provider is active or scheduled.

Source rows are observed signals from existing production data, not official source coverage totals.

NetflixYouTubeGoogle TrendsAniListMyAnimeListWikipedia
SourceScoreStrengthObservations
YouTubeTrend observation100
1
WikipediaTrend observation77.3
2
Google TrendsCountry-level summary21.4
76

Observed Demand Score History

IP-level CVS v1.2 GLOBAL rows from cvs_scores. This is a demand-signal history, not audience, revenue, or distribution data.

CVS shown as observed step values. No smoothing, interpolation, or artificial noise is applied.

Latest observed

0.0Stable

0.0vs previous observation(Jul 15)

Peak: 54.0 (Apr 26)
0255075100Apr 26May 17Jun 7Jun 28Jul 16ii
StepObservediMethodologyMarkers sampled

Franchise Score History

Franchise-level daily snapshots for Roblox. The IP-level CVS shown above is 0.

CVS shown as observed step values. No smoothing, interpolation, or artificial noise is applied.

Latest observed

56.0Stable

0.0vs previous observation(Jun 8)

Peak: 56.0 (Apr 26)
0255075100Apr 26May 17May 26Jun 4Jun 9i
StepObservediMethodologyMarkers sampled

Interpretation notes

FAQ answers explain observed demand signals and preserve the same caveats: CVS is not audience, sales, revenue, valuation, market share, or investment advice.

Frequently Asked Questions

Q.Where is Roblox most popular?
Roblox shows the strongest relative country-level demand signals in Philippines, Thailand, Peru, Cambodia, Ecuador, with measurable demand in 76 countries as of Jul 16, 2026. These are source-specific demand indicators, not official national popularity rankings or absolute market-size measures.
Q.How is Roblox trending recently?
Roblox's demand has decreased by 0.5 points week-over-week as of Jul 16, 2026, based on ipranking.io trend scores.
Q.What is Roblox's demand score?
Roblox's Cultural Velocity Score (CVS) is currently being calculated. CVS is a proprietary 0-100 demand-signal index built from public source families; current eligibility and freshness are documented in Methodology.
Q.Is Roblox popular in Philippines?
Roblox shows a strong source-specific demand signal in Philippines, with relative search-interest score 100 as of Jul 16, 2026, according to ipranking.io data. Country scores are relative demand indicators, not official popularity rankings or absolute audience totals.
Q.How many countries show measurable Roblox demand?
Roblox has measurable demand in 76 countries out of 86 tracked markets as of Jul 16, 2026, based on ipranking.io's multi-source data.
Q.Where does ipranking.io get Roblox data from?
Roblox data on ipranking.io comes from public source families such as Netflix rankings, Google Trends, community platforms, and Wikipedia pageviews when eligible. Provider status, freshness, and CVS eligibility vary by source and are documented in Methodology.
Q.When was Roblox data last updated?
Roblox's ranking data on ipranking.io was last updated on Jul 16, 2026. CVS scores are recomputed daily at 11:00 UTC, franchise snapshots are generated daily at 12:00 UTC, and rankings reflect the latest available visible snapshot.
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