FO
Game IP

Fortnite

フォートナイト

0/ 100 CVS
Related franchise: FortniteMedia: Game · Category: Game IPMeasurable demand in 63 countriesData as of Jul 19, 2026

Key Insight

Key drivers: data in 63 countries.

Source-level trend score (2026-04-17 to 2026-04-26, trend_scores observations) up 35.6 pts. This is momentum context, not the CVS composite.

Observed Market Coverage counts fresh-eligible country rows against the 86-market CVS framework (0/100 = fresh-eligible 0 of 86 markets). All-time visible country rows are shown separately for context and can be higher. Source Coverage counts fresh/current eligible source categories against the target six-source framework. These are separate denominators, so broad market visibility can coexist with low source-coverage strength.

Compare bridge

Compare Fortnite across observed markets

Use the markets visible on this page as a starting point, then compare the public CVS components side by side in the workspace.

Comparison uses visible public-demand components only; it is not audience size, revenue, or licensing value.

Event context

How to read this IP signal

Fortnite does not yet have a reviewed event-calendar anchor. This Game IP page keeps the demand interpretation source-led until a release, campaign, or collaboration event is reviewed.

Fortnite has visible historical demand-signal context from IP-level CVS snapshots. Latest visible evidence is Jul 19, 2026, with 0 of 6 target source categories currently eligible.

Country-level visibility is present in 63 markets: 63 with Google Trends rows and 0 with Netflix Top 10 rows where available. Read these as source-specific windows, not official market share or audience size.

Coverage is sparse for Fortnite: 0/6 eligible source categories and 63 visible country markets. Use the strongest signal (Search Intensity & Geographic Spread, 0/100) and weakest signal (Source Coverage, 0/100) as directional context only.

Demand fingerprint

Demand Signal Components

Observed demand-signal components behind the current CVS. Methodology

Demand signals only: not audience, sales, revenue, valuation, market share, or investment advice.

MetricScoreStrengthSource
Search Intensity & Geographic Spread
Google Trends (86 markets)
Search Demand
Google Trends
Observed Market Coverage
0/100 = fresh-eligible 0 of 86 markets; 63 all-time visible country rows
Source Coverage
0 of 6 target categories observed as fresh/current eligible evidence
Overall CVS0
Weighted composite

Country-level signal visibility

Regional Demand(63 countries)

Source-specific demand indicators, not official national popularity rankings or absolute market-size measures.

Regional demand signal

Top observed country-level signals from existing public source rows.

Regional demand signal visibility, not audience, revenue, market share, or absolute country popularity.

New Zealand
100

Google Trends

United States
81

Google Trends

Australia
80

Google Trends

United Kingdom
70

Google Trends

Canada
68

Google Trends

Puerto Rico
67

Google Trends

CountryScoreSource
🇳🇿New Zealand100Google Trends
🇺🇸United States81Google Trends
🇦🇺Australia80Google Trends
🇬🇧United Kingdom70Google Trends
🇨🇦Canada68Google Trends
🇵🇷Puerto Rico67Google Trends
🇳🇴Norway59Google Trends
🇫🇮Finland55Google Trends
🇫🇷France54Google Trends
🇩🇪Germany53Google Trends

Showing top 10 of 63 countries.

Source coverage dossier

Signal observations(observed historically: 3/6)

Source Coverage: 0 of 6 target categories observed as current eligible evidence. The denominator is the target six-source framework, not only currently enabled sources. Observed historically (incl. paused sources): 3 of 6. Rows below include source-level observations and country-level signal summaries; chips do not imply every provider is active or scheduled.

Source rows are observed signals from existing production data, not official source coverage totals.

NetflixYouTubeGoogle TrendsAniListMyAnimeListWikipedia
SourceScoreStrengthObservations
YouTubeTrend observation50
1
WikipediaTrend observation67.8
2
Google TrendsCountry-level summary34.3
63

Observed Demand Score History

IP-level CVS v1.2 GLOBAL rows from cvs_scores. This is a demand-signal history, not audience, revenue, or distribution data.

CVS shown as observed step values. No smoothing, interpolation, or artificial noise is applied.

Latest observed

0.0Stable

0.0vs previous observation(Jul 18)

Peak: 58.0 (Apr 26)
0255075100Apr 26May 18Jun 9Jul 1Jul 19ii
StepObservediMethodologyMarkers sampled

Franchise Score History

Franchise-level daily snapshots for Fortnite. The IP-level CVS shown above is 0.

CVS shown as observed step values. No smoothing, interpolation, or artificial noise is applied.

Latest observed

60.0Stable

0.0vs previous observation(Jun 8)

Peak: 60.0 (Apr 26)
0255075100Apr 26May 17May 26Jun 4Jun 9i
StepObservediMethodologyMarkers sampled

Interpretation notes

FAQ answers explain observed demand signals and preserve the same caveats: CVS is not audience, sales, revenue, valuation, market share, or investment advice.

Frequently Asked Questions

Q.Where is Fortnite most popular?
Fortnite shows the strongest relative country-level demand signals in New Zealand, United States, Australia, United Kingdom, Canada, with measurable demand in 63 countries as of Jul 19, 2026. These are source-specific demand indicators, not official national popularity rankings or absolute market-size measures.
Q.How is Fortnite trending recently?
Fortnite's demand has increased by 35.6 points week-over-week as of Jul 19, 2026, based on ipranking.io trend scores.
Q.What is Fortnite's demand score?
Fortnite's Cultural Velocity Score (CVS) is currently being calculated. CVS is a proprietary 0-100 demand-signal index built from public source families; current eligibility and freshness are documented in Methodology.
Q.Is Fortnite popular in New Zealand?
Fortnite shows a strong source-specific demand signal in New Zealand, with relative search-interest score 100 as of Jul 19, 2026, according to ipranking.io data. Country scores are relative demand indicators, not official popularity rankings or absolute audience totals.
Q.How many countries show measurable Fortnite demand?
Fortnite has measurable demand in 63 countries out of 86 tracked markets as of Jul 19, 2026, based on ipranking.io's multi-source data.
Q.Where does ipranking.io get Fortnite data from?
Fortnite data on ipranking.io comes from public source families such as Netflix rankings, Google Trends, community platforms, and Wikipedia pageviews when eligible. Provider status, freshness, and CVS eligibility vary by source and are documented in Methodology.
Q.When was Fortnite data last updated?
Fortnite's ranking data on ipranking.io was last updated on Jul 19, 2026. CVS scores are recomputed daily at 11:00 UTC, franchise snapshots are generated daily at 12:00 UTC, and rankings reflect the latest available visible snapshot.
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