United States
The current population uses flow-eligible observations under v1.2. Population evidence collected through 2026-10-25. All-time rows are labeled separately and may include paused or stale sources.
CVS refreshes daily when eligible evidence is available; country source freshness varies by provider and is shown by the current/all-time observation dates on this page.
Country Snapshot (latest available)
United States has observed source rows for 924 Google Trends observed rows, 22 gaming IPs in the current ranking view, 18 character IPs in the current ranking view.
Rows are ordered by country momentum from the same observed Google Trends window calculation used below. Source evidence chips show provider-specific readings only; they are not summed into a standalone score, not CVS, and not globally comparable demand.
Country trend window
What is rising in United States
Observed country-level Google Trends rows are compared inside the selected window ending at the latest available observation. This is a directional signal, not market share, audience size, revenue, sales, or licensing advice.
Window: 7D / 30D / 90D compare real observed country points so you can separate a short spike from broader momentum.
- 01
Demon Slayer: Kimetsu no Yaiba2 real observed points; no smoothing or fabricated history.
+14.9% / 7D
47.0 to 54.0 (+7.0)
- 02
JUJUTSU KAISEN2 real observed points; no smoothing or fabricated history.
+6.4% / 7D
47.0 to 50.0 (+3.0)
- 03
Dragon Ball2 real observed points; no smoothing or fabricated history.
+4.2% / 7D
48.0 to 50.0 (+2.0)
- 04
League of Legends2 real observed points; no smoothing or fabricated history.
+1.7% / 7D
58.0 to 59.0 (+1.0)
- 05
Gintama2 real observed points; no smoothing or fabricated history.
+1.5% / 7D
67.0 to 68.0 (+1.0)
- 06
Naruto2 real observed points; no smoothing or fabricated history.
+1.4% / 7D
74.0 to 75.0 (+1.0)
Need this for a market, campaign, or shortlist? Turn the observed trend into a structured brief request.
Request a country/IP briefAnswer and citation guide
How to use United States country signals
- Measures
- Country-local IP momentum for United States, based on current eligible source rows where enough observed history is available. Source chips show provider evidence, not a summed score.
- B2B use
- Use this page to compare local IP candidates, check source/freshness context, and frame a country-specific brief request.
- Does not prove
- It does not prove market size, audience size, sales, revenue, market share, licensing value, ROI, or guaranteed demand.
Caveats and next steps
- Momentum is a country-window direction signal; it is not globally comparable raw demand.
- Source evidence chips are source-native readings and should not be summed as demand.
- Missing, stale, paused, or thin source coverage is an evidence caveat, not proof of low demand.
- Use country and regional context together before treating a candidate as commercially actionable.
B2B market-use path
Use United States signals to shortlist IP collaboration candidates
For brands, agencies, licensors, licensing and merchandising teams, and entertainment strategy teams evaluating whether an IP deserves market-specific collaboration research.
- Identify IPs with country-local signal strength before deeper research.
- Compare this market with regional peers and ranking context.
- Request a country/IP demand brief for internal proposal work.
Local Signal Totals are local, source-specific signals. They are not CVS, not market size, not audience size, not revenue, not sales, and not globally comparable demand.
Country context is the entry point; comparison uses visible CVS components.
Review the brief before opening an email draft. It opens only when you choose that action; do not put confidential or personal information in prefill URLs.
Observed Source Categories
Highlighted chips have observed rows for this country. Muted chips are potential categories in the global source model and are not evidence that a provider is active for this country.
IP Rankings in United States
Anime (85)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1Demon Slayer: Kimetsu no Yaiba
Google Trends 54YouTube 20+14.9% / 7D · 2 obs - 2JUJUTSU KAISEN
Google Trends 50+6.4% / 7D · 2 obs - 3Gintama
Google Trends 68+1.5% / 7D · 2 obs - 4Naruto
Google Trends 75YouTube 50+1.4% / 7D · 2 obs - 5Attack on Titan
Google Trends 79YouTube 20+1.3% / 7D · 2 obs - 6ERASED
Google Trends 860.0% / 7D · 2 obs - 7HAIKYU!!
Google Trends 770.0% / 7D · 2 obs - 8Monster
Google Trends 65YouTube 100.0% / 7D · 2 obs - 9SPY x FAMILY
Google Trends 49YouTube 200.0% / 7D · 2 obs - 10ONE PIECE
Google Trends 47YouTube 200.0% / 7D · 2 obs - 11Frieren: Beyond Journey’s End
Google Trends 45YouTube 500.0% / 7D · 2 obs - 12Chainsaw Man
Google Trends 20YouTube 400.0% / 7D · 2 obs - 13Tokyo Ghoul
Google Trends 77-1.3% / 7D · 2 obs - 14DAN DA DAN
Google Trends 71-1.4% / 7D · 2 obs - 15Bleach
Google Trends 67YouTube 30-1.5% / 7D · 2 obs - 16My Hero Academia
Google Trends 51YouTube 10-1.9% / 7D · 2 obs - 17Oshi No Ko
Google Trends 36YouTube 40-2.7% / 7D · 2 obs - 18Overlord
Google Trends 79-3.7% / 7D · 2 obs - 19Solo Leveling
Google Trends 60YouTube 40-6.2% / 7D · 2 obs - 20BLUE LOCK
Google Trends 56-8.2% / 7D · 2 obs
Gaming (22)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1League of Legends
Google Trends 59+1.7% / 7D · 2 obs - 2Elden Ring
Google Trends 690.0% / 7D · 2 obs - 3Kirby
Google Trends 100History needed - 4Street Fighter
Google Trends 88History needed - 5Apex Legends
Google Trends 83History needed - 6FOFortniteGoogle Trends 81History needed
- 7Animal Crossing
Google Trends 80History needed - 8Final Fantasy
Google Trends 76History needed - 9Splatoon
Google Trends 45History needed - 10Genshin Impact
Google Trends 42History needed - 11The Legend of Zelda
Google Trends 32History needed - 12Minecraft
Google Trends 23History needed - 13Super Mario
Google Trends 22History needed - 14Call of Duty
Google Trends 19History needed - 15RORobloxGoogle Trends 19History needed
- 16Resident Evil
Google Trends 18History needed - 17Honkai Star Rail
Google Trends 16History needed - 18Valorant
Google Trends 15History needed - 19Monster Hunter
Google Trends 10History needed - 20Uma Musume Pretty Derby
Google Trends 9History needed
Characters (18)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1STStitchGoogle Trends 800.0% / 7D · 2 obs
- 2Hello Kitty
Google Trends 56History needed - 3MOMollyGoogle Trends 55History needed
- 4Labubu
Google Trends 36History needed - 5MMMy MelodyGoogle Trends 36History needed
- 6Rilakkuma
Google Trends 32History needed - 7Cinnamoroll
Google Trends 28History needed - 8Pompompurin
Google Trends 28History needed - 9Pikachu
Google Trends 25History needed - 10Miffy
Google Trends 18History needed - 11Kuromi
Google Trends 17History needed - 12CRCrybabyGoogle Trends 14History needed
- 13SKSkullpandaGoogle Trends 14History needed
- 14Gudetama
Google Trends 10History needed - 15HIHironoGoogle Trends 8History needed
- 16DIDimooGoogle Trends 3History needed
- 17Kumamon
Google Trends 2History needed - 18Doraemon
Google Trends 1History needed
Regional Breakdown
Subnational data (prefectures, states, provinces) is coming soon for select countries.
About IP Trends in United States
IP Ranking tracks entertainment IP demand in United States using current eligible rows from Google Trends. The current eligible population includes 25 IPs; all-time observed rows include 134 IPs. Provider status and freshness vary; see Methodology.
Regional Analysis
United States is part of the North America region (3 countries tracked).
View full North America regional analysis →