Anime IP

Sword Art Online

ソードアート・オンライン

46/ 100 CVS
Related franchise: Sword Art OnlineMedia: Light Novel · Year: 2012 · Category: Anime IPTrending in 64 countriesData as of Jun 4, 2026

Snapshot

Sword Art Online has a Cultural Velocity Score of 46/100 on ipranking.io, with measurable demand in 64 countries as of Jun 4, 2026. Source: ipranking.io.

Key Insight

Key drivers: Google Trends buzz at 12/100, YouTube/search demand at 42/100, data in 64 countries.

Trend score down 44.6 pts this week.

Demand fingerprint

Demand Signal Components

Observed demand-signal components behind the current CVS. Methodology

Demand signals only: not audience, sales, revenue, valuation, market share, or investment advice.

MetricScoreStrengthSource
Social Buzz12
Google Trends (86 normalized CVS markets)
Search Demand42
Google Trends
Global Reach74
64 of 86 normalized CVS markets
Source Coverage67
4 of 6 sources active
Overall CVS46
Weighted composite

Country-level signal visibility

Regional Demand(64 countries)

Source-specific demand indicators, not official national popularity rankings.

Regional demand signal

Top observed country-level signals from existing public source rows.

Regional demand signal visibility, not audience, revenue, or market share.

Cuba
100

Google Trends

Thailand
43

Google Trends

Philippines
23

Google Trends

Venezuela
21

Google Trends

El Salvador
21

Google Trends

Vietnam
18

Google Trends

CountryScoreSource
🇨🇺Cuba100Google Trends
🇹🇭Thailand43Google Trends
🇵🇭Philippines23Google Trends
🇻🇪Venezuela21Google Trends
🇸🇻El Salvador21Google Trends
🇻🇳Vietnam18Google Trends
🇩🇪Germany18Google Trends
🇺🇸United States18Google Trends
🇺🇾Uruguay17Google Trends
🇨🇷Costa Rica17Google Trends

Showing top 10 of 64 countries.

Source coverage dossier

Signal observations(4/6 active source categories)

4/6 active source categories are available. Rows below include source-level observations and country-level signal summaries.

Source rows are observed signals from existing production data, not official source coverage totals.

NetflixYouTubeGoogle TrendsAniListMyAnimeListWikipedia
SourceScoreStrengthObservations
WikipediaTrend observation60.9
2
AniListTrend observation29.4
3
MyAnimeListTrend observation80.3
1
Google TrendsCountry-level summary12.8
64

Observed Demand Score History

IP-level CVS v1.2 GLOBAL rows from cvs_scores. This is a demand-signal history, not audience, revenue, or distribution data.

46.0Stable

0.0vs previous day(Jun 3)

Peak: 46.0 (Apr 26)

Franchise Score History

Franchise-level daily snapshots for Sword Art Online. The IP-level CVS shown above is 46.

48.0Stable

0.0vs previous day(Jun 3)

Peak: 48.0 (Apr 26)

Interpretation notes

FAQ answers explain observed demand signals and preserve the same caveats: CVS is not audience, sales, revenue, valuation, market share, or investment advice.

Frequently Asked Questions

Q.Where is Sword Art Online most popular?
Sword Art Online is most popular in Cuba, Thailand, Philippines, Venezuela, El Salvador, with measurable demand in 64 countries as of Jun 4, 2026. Based on ipranking.io's aggregated demand data from Netflix, YouTube, and Google Trends.
Q.How popular is Sword Art Online globally?
Sword Art Online has a Cultural Velocity Score (CVS) of 46 out of 100 on ipranking.io, which compares 275+ entertainment IPs across 86 normalized CVS markets.
Q.How is Sword Art Online trending recently?
Sword Art Online's demand has decreased by 44.6 points week-over-week as of Jun 4, 2026, based on ipranking.io trend scores.
Q.What is Sword Art Online's demand score?
Sword Art Online's Cultural Velocity Score (CVS) is 46. CVS is a proprietary 0-100 index aggregating data from 6 sources: Netflix, YouTube, Google Trends, AniList, MyAnimeList, and Wikipedia.
Q.Is Sword Art Online popular in Cuba?
Yes, Sword Art Online ranks among the top entertainment IPs in Cuba with demand score 100 as of Jun 4, 2026, according to ipranking.io data.
Q.How many countries show measurable Sword Art Online demand?
Sword Art Online has measurable demand in 64 countries out of 86 tracked markets as of Jun 4, 2026, based on ipranking.io's multi-source data.
Q.Where does ipranking.io get Sword Art Online data from?
Sword Art Online data on ipranking.io is aggregated from 6 sources: Netflix Top 10 rankings, YouTube view metrics, Google Trends search volume, AniList community data, MyAnimeList scores, and Wikipedia pageview statistics.
Q.When was Sword Art Online data last updated?
Sword Art Online's ranking data on ipranking.io was last updated on Jun 4, 2026. CVS scores are recomputed daily at 11:00 UTC, franchise snapshots are generated daily at 12:00 UTC, and rankings reflect the latest available visible snapshot.
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