Vietnam
The current population uses flow-eligible observations under v1.2. Population evidence collected through 2026-07-26. All-time rows are labeled separately and may include paused or stale sources.
CVS refreshes daily when eligible evidence is available; country source freshness varies by provider and is shown by the current/all-time observation dates on this page.
Country Snapshot (latest available)
Vietnam has observed source rows for 3 archived Netflix Top 10 rows (source status varies; led by Witch Hat Atelier at Netflix rank #4), 312 Google Trends observed rows, 22 gaming IPs in the current ranking view, 18 character IPs in the current ranking view.
Rows are ordered by country momentum from the same observed Google Trends window calculation used below. Source evidence chips show provider-specific readings only; they are not summed into a standalone score, not CVS, and not globally comparable demand.
Country trend window
What is rising in Vietnam
Observed country-level Google Trends rows are compared inside the selected window ending at the latest available observation. This is a directional signal, not market share, audience size, revenue, sales, or licensing advice.
Window: 7D / 30D / 90D compare real observed country points so you can separate a short spike from broader momentum.
Same observed data: 30D matches 7D; 90D matches 7D. Disabled until wider-window observations exist.
- 01
League of Legends2 real observed points; no smoothing or fabricated history.
+40.0% / 7D
25.0 to 35.0 (+10.0)
- 02
ERASED2 real observed points; no smoothing or fabricated history.
+36.8% / 7D
19.0 to 26.0 (+7.0)
- 03
Solo Leveling2 real observed points; no smoothing or fabricated history.
+16.4% / 7D
55.0 to 64.0 (+9.0)
- 04
BLUE LOCK2 real observed points; no smoothing or fabricated history.
+6.3% / 7D
48.0 to 51.0 (+3.0)
- 05
HAIKYU!!2 real observed points; no smoothing or fabricated history.
+5.8% / 7D
52.0 to 55.0 (+3.0)
- 06
Elden Ring2 real observed points; no smoothing or fabricated history.
+3.7% / 7D
27.0 to 28.0 (+1.0)
Need this for a market, campaign, or shortlist? Turn the observed trend into a structured brief request.
Request a country/IP briefCultural Context
Vietnam has a fast-growing anime market in Southeast Asia, with a young population highly engaged on YouTube and streaming platforms. Vietnamese anime fan communities are particularly active on Facebook and local forums.
Answer and citation guide
How to use Vietnam country signals
- Measures
- Country-local IP momentum for Vietnam, based on current eligible source rows where enough observed history is available. Source chips show provider evidence, not a summed score.
- B2B use
- Use this page to compare local IP candidates, check source/freshness context, and frame a country-specific brief request.
- Does not prove
- It does not prove market size, audience size, sales, revenue, market share, licensing value, ROI, or guaranteed demand.
Caveats and next steps
- Momentum is a country-window direction signal; it is not globally comparable raw demand.
- Source evidence chips are source-native readings and should not be summed as demand.
- Missing, stale, paused, or thin source coverage is an evidence caveat, not proof of low demand.
- Use country and regional context together before treating a candidate as commercially actionable.
B2B market-use path
Use Vietnam signals to shortlist IP collaboration candidates
For brands, agencies, licensors, licensing and merchandising teams, and entertainment strategy teams evaluating whether an IP deserves market-specific collaboration research.
- Identify IPs with country-local signal strength before deeper research.
- Compare this market with regional peers and ranking context.
- Request a country/IP demand brief for internal proposal work.
Local Signal Totals are local, source-specific signals. They are not CVS, not market size, not audience size, not revenue, not sales, and not globally comparable demand.
Country context is the entry point; comparison uses visible CVS components.
The request page explains the brief options and opens a structured email template. No form flow is added in this slice.
Observed Source Categories
Highlighted chips have observed rows for this country. Muted chips are potential categories in the global source model and are not evidence that a provider is active for this country.
IP Rankings in Vietnam
Anime (68)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1ERASED
Google Trends 26+36.8% / 7D · 2 obs - 2Solo Leveling
Google Trends 64+16.4% / 7D · 2 obs - 3BLUE LOCK
Google Trends 51+6.3% / 7D · 2 obs - 4HAIKYU!!
Google Trends 55+5.8% / 7D · 2 obs - 5Gintama
Google Trends 49+2.1% / 7D · 2 obs - 6Naruto
Google Trends 710.0% / 7D · 2 obs - 7Bleach
Google Trends 640.0% / 7D · 2 obs - 8Monster
Google Trends 570.0% / 7D · 2 obs - 9SPY x FAMILY
Google Trends 520.0% / 7D · 2 obs - 10Frieren: Beyond Journey’s End
Google Trends 470.0% / 7D · 2 obs - 11JUJUTSU KAISEN
Google Trends 390.0% / 7D · 2 obs - 12Attack on Titan
Google Trends 330.0% / 7D · 2 obs - 13Tokyo Ghoul
Google Trends 330.0% / 7D · 2 obs - 14Oshi No Ko
Google Trends 260.0% / 7D · 2 obs - 15Demon Slayer: Kimetsu no Yaiba
Google Trends 250.0% / 7D · 2 obs - 16Chainsaw Man
Google Trends 170.0% / 7D · 2 obs - 17My Hero Academia
Google Trends 44-2.2% / 7D · 2 obs - 18Overlord
Google Trends 40-2.4% / 7D · 2 obs - 19DAN DA DAN
Google Trends 66-2.9% / 7D · 2 obs - 20ONE PIECE
Google Trends 40Netflix #9-4.8% / 7D · 2 obs
Gaming (22)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1League of Legends
Google Trends 35+40.0% / 7D · 2 obs - 2Elden Ring
Google Trends 28+3.7% / 7D · 2 obs - 3Genshin Impact
Google Trends 61History needed - 4Honkai Star Rail
Google Trends 49History needed - 5RORobloxGoogle Trends 43History needed
- 6Valorant
Google Trends 40History needed - 7Minecraft
Google Trends 27History needed - 8Final Fantasy
Google Trends 21History needed - 9Uma Musume Pretty Derby
Google Trends 21History needed - 10Resident Evil
Google Trends 18History needed - 11Splatoon
Google Trends 12History needed - 12Apex Legends
Google Trends 11History needed - 13Street Fighter
Google Trends 10History needed - 14Kirby
Google Trends 7History needed - 15Super Mario
Google Trends 6History needed - 16Animal Crossing
Google Trends 5History needed - 17Counter-Strike 2
Google Trends 5History needed - 18The Legend of Zelda
Google Trends 5History needed - 19Call of Duty
Google Trends 4History needed - 20Monster Hunter
Google Trends 4History needed
Characters (18)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1STStitchGoogle Trends 220.0% / 7D · 2 obs
- 2Doraemon
Google Trends 100History needed - 3Pikachu
Google Trends 100History needed - 4Cinnamoroll
Google Trends 32History needed - 5Hello Kitty
Google Trends 24History needed - 6Kuromi
Google Trends 24History needed - 7Labubu
Google Trends 14History needed - 8MMMy MelodyGoogle Trends 12History needed
- 9HIHironoGoogle Trends 11History needed
- 10SKSkullpandaGoogle Trends 11History needed
- 11Pompompurin
Google Trends 10History needed - 12MOMollyGoogle Trends 7History needed
- 13Rilakkuma
Google Trends 7History needed - 14CRCrybabyGoogle Trends 5History needed
- 15DIDimooGoogle Trends 5History needed
- 16Miffy
Google Trends 3History needed - 17Kumamon
Google Trends 2History needed - 18Gudetama
Google Trends 1History needed
Netflix Top 10 Archive (Week of 2026-04-12; source status varies)
Regional Breakdown
Subnational data (prefectures, states, provinces) is coming soon for select countries.
About IP Trends in Vietnam
IP Ranking tracks entertainment IP demand in Vietnam using current eligible rows from Google Trends. The current eligible population includes 25 IPs; all-time observed rows include 115 IPs. Provider status and freshness vary; see Methodology.
Regional Analysis
Vietnam is part of the Southeast Asia region (9 countries tracked).
View full Southeast Asia regional analysis →
