Singapore
The current population uses flow-eligible observations under v1.2. Population evidence collected through 2026-07-26. All-time rows are labeled separately and may include paused or stale sources.
CVS refreshes daily when eligible evidence is available; country source freshness varies by provider and is shown by the current/all-time observation dates on this page.
Country Snapshot (latest available)
Singapore has observed source rows for 1 archived Netflix Top 10 rows (source status varies; led by Witch Hat Atelier at Netflix rank #9), 290 Google Trends observed rows, 20 gaming IPs in the current ranking view, 18 character IPs in the current ranking view.
Rows are ordered by country momentum from the same observed Google Trends window calculation used below. Source evidence chips show provider-specific readings only; they are not summed into a standalone score, not CVS, and not globally comparable demand.
Country trend window
What is rising in Singapore
Observed country-level Google Trends rows are compared inside the selected window ending at the latest available observation. This is a directional signal, not market share, audience size, revenue, sales, or licensing advice.
Window: 7D / 30D / 90D compare real observed country points so you can separate a short spike from broader momentum.
Same observed data: 30D matches 7D; 90D matches 7D. Disabled until wider-window observations exist.
- 01
HAIKYU!!2 real observed points; no smoothing or fabricated history.
+24.1% / 7D
29.0 to 36.0 (+7.0)
- 02
ERASED2 real observed points; no smoothing or fabricated history.
+20.0% / 7D
20.0 to 24.0 (+4.0)
- 03
My Hero Academia2 real observed points; no smoothing or fabricated history.
+2.4% / 7D
41.0 to 42.0 (+1.0)
- 04
League of Legends2 real observed points; no smoothing or fabricated history.
+2.0% / 7D
50.0 to 51.0 (+1.0)
- 05
Solo Leveling2 real observed points; no smoothing or fabricated history.
0.0% / 7D
69.0 to 69.0 (0.0)
- 06
Bleach2 real observed points; no smoothing or fabricated history.
0.0% / 7D
59.0 to 59.0 (0.0)
Need this for a market, campaign, or shortlist? Turn the observed trend into a structured brief request.
Request a country/IP briefCultural Context
Singapore is a mature anime market in Southeast Asia, with high streaming penetration, active convention culture, and strong merchandise spending. The city-state serves as a regional licensing hub for Japanese IP in Southeast Asia.
Answer and citation guide
How to use Singapore country signals
- Measures
- Country-local IP momentum for Singapore, based on current eligible source rows where enough observed history is available. Source chips show provider evidence, not a summed score.
- B2B use
- Use this page to compare local IP candidates, check source/freshness context, and frame a country-specific brief request.
- Does not prove
- It does not prove market size, audience size, sales, revenue, market share, licensing value, ROI, or guaranteed demand.
Caveats and next steps
- Momentum is a country-window direction signal; it is not globally comparable raw demand.
- Source evidence chips are source-native readings and should not be summed as demand.
- Missing, stale, paused, or thin source coverage is an evidence caveat, not proof of low demand.
- Use country and regional context together before treating a candidate as commercially actionable.
B2B market-use path
Use Singapore signals to shortlist IP collaboration candidates
For brands, agencies, licensors, licensing and merchandising teams, and entertainment strategy teams evaluating whether an IP deserves market-specific collaboration research.
- Identify IPs with country-local signal strength before deeper research.
- Compare this market with regional peers and ranking context.
- Request a country/IP demand brief for internal proposal work.
Local Signal Totals are local, source-specific signals. They are not CVS, not market size, not audience size, not revenue, not sales, and not globally comparable demand.
Country context is the entry point; comparison uses visible CVS components.
The request page explains the brief options and opens a structured email template. No form flow is added in this slice.
Observed Source Categories
Highlighted chips have observed rows for this country. Muted chips are potential categories in the global source model and are not evidence that a provider is active for this country.
IP Rankings in Singapore
Anime (61)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1HAIKYU!!
Google Trends 36+24.1% / 7D · 2 obs - 2ERASED
Google Trends 24+20.0% / 7D · 2 obs - 3My Hero Academia
Google Trends 42+2.4% / 7D · 2 obs - 4Solo Leveling
Google Trends 690.0% / 7D · 2 obs - 5Bleach
Google Trends 590.0% / 7D · 2 obs - 6Chainsaw Man
Google Trends 300.0% / 7D · 2 obs - 7Demon Slayer: Kimetsu no Yaiba
Google Trends 180.0% / 7D · 2 obs - 8Naruto
Google Trends 76-1.3% / 7D · 2 obs - 9Attack on Titan
Google Trends 65-1.5% / 7D · 2 obs - 10Monster
Google Trends 64-1.5% / 7D · 2 obs - 11JUJUTSU KAISEN
Google Trends 45-2.2% / 7D · 2 obs - 12ONE PIECE
Google Trends 37-2.6% / 7D · 2 obs - 13Frieren: Beyond Journey’s End
Google Trends 42-4.5% / 7D · 2 obs - 14BLUE LOCK
Google Trends 60-4.8% / 7D · 2 obs - 15SPY x FAMILY
Google Trends 38-5.0% / 7D · 2 obs - 16Overlord
Google Trends 56-6.7% / 7D · 2 obs - 17DAN DA DAN
Google Trends 30-11.8% / 7D · 2 obs - 18Oshi No Ko
Google Trends 22-15.4% / 7D · 2 obs - 19Tokyo Ghoul
Google Trends 47-23.0% / 7D · 2 obs - 20Gurren Lagann
Google Trends 3-25.0% / 7D · 2 obs
Gaming (20)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1League of Legends
Google Trends 51+2.0% / 7D · 2 obs - 2Elden Ring
Google Trends 58-3.3% / 7D · 2 obs - 3Street Fighter
Google Trends 89History needed - 4Final Fantasy
Google Trends 73History needed - 5Apex Legends
Google Trends 68History needed - 6Genshin Impact
Google Trends 51History needed - 7Honkai Star Rail
Google Trends 50History needed - 8Animal Crossing
Google Trends 46History needed - 9Valorant
Google Trends 45History needed - 10Super Mario
Google Trends 44History needed - 11Kirby
Google Trends 40History needed - 12Resident Evil
Google Trends 37History needed - 13Counter-Strike 2
Google Trends 24History needed - 14Splatoon
Google Trends 23History needed - 15RORobloxGoogle Trends 20History needed
- 16Minecraft
Google Trends 19History needed - 17FOFortniteGoogle Trends 16History needed
- 18Monster Hunter
Google Trends 16History needed - 19The Legend of Zelda
Google Trends 14History needed - 20Call of Duty
Google Trends 6History needed
Characters (18)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1STStitchGoogle Trends 74-2.6% / 7D · 2 obs
- 2Cinnamoroll
Google Trends 100History needed - 3DIDimooGoogle Trends 100History needed
- 4Gudetama
Google Trends 100History needed - 5Pompompurin
Google Trends 100History needed - 6SKSkullpandaGoogle Trends 100History needed
- 7Miffy
Google Trends 93History needed - 8HIHironoGoogle Trends 76History needed
- 9Kumamon
Google Trends 66History needed - 10Labubu
Google Trends 66History needed - 11Rilakkuma
Google Trends 66History needed - 12Pikachu
Google Trends 64History needed - 13MMMy MelodyGoogle Trends 54History needed
- 14MOMollyGoogle Trends 52History needed
- 15Kuromi
Google Trends 48History needed - 16Hello Kitty
Google Trends 34History needed - 17CRCrybabyGoogle Trends 27History needed
- 18Doraemon
Google Trends 11History needed
Netflix Top 10 Archive (Week of 2026-04-12; source status varies)
Regional Breakdown
Subnational data (prefectures, states, provinces) is coming soon for select countries.
About IP Trends in Singapore
IP Ranking tracks entertainment IP demand in Singapore using current eligible rows from Google Trends. The current eligible population includes 25 IPs; all-time observed rows include 106 IPs. Provider status and freshness vary; see Methodology.
Regional Analysis
Singapore is part of the Southeast Asia region (9 countries tracked).
View full Southeast Asia regional analysis →