Elden Ring cover art - gaming IP ranking
Game IP

Elden Ring

エルデンリング

32/ 100 CVS
Related franchise: Elden RingMedia: Game · Category: Game IPMeasurable demand in 64 countriesData as of Sep 1, 2026

Snapshot

Elden Ring has a Cultural Velocity Score of 32/100 on ipranking.io, with measurable demand in 64 countries as of Sep 1, 2026. Source: ipranking.io.

Key Insight

Key drivers: Google Trends buzz at 31/100, search demand (Google Trends top-5) at 63/100, data in 64 countries.

Biggest gap: observed market coverage (16/100).

Observed Market Coverage counts fresh-eligible country rows against the 86-market CVS framework (16/100 = fresh-eligible 14 of 86 markets). All-time visible country rows are shown separately for context and can be higher. Source Coverage counts fresh/current eligible source categories against the target six-source framework. These are separate denominators, so broad market visibility can coexist with low source-coverage strength.

Compare bridge

Compare Elden Ring across observed markets

Use the markets visible on this page as a starting point, then compare the public CVS components side by side in the workspace.

Comparison uses visible public-demand components only; it is not audience size, revenue, or licensing value.

Event context

How to read this IP signal

Elden Ring has a reviewed ttrpg release anchor on 2026-06-19. Market scope: JP. Date confidence: medium. Treat this as context for interpreting signal movement, not proof that the event caused demand.

Elden Ring has visible historical demand-signal context from IP-level CVS snapshots. Latest visible evidence is Sep 1, 2026, with 1 of 6 target source categories currently eligible.

Country-level visibility is present in 64 markets: 64 with Google Trends rows and 0 with Netflix Top 10 rows where available. Read these as source-specific windows, not official market share or audience size.

Coverage is sparse for Elden Ring: 1/6 eligible source categories and 64 visible country markets. Use the strongest signal (Search Demand, 63/100) and weakest signal (Observed Market Coverage, 16/100) as directional context only.

Demand fingerprint

Demand Signal Components

Observed demand-signal components behind the current CVS. Methodology

Demand signals only: not audience, sales, revenue, valuation, market share, or investment advice.

MetricScoreStrengthSource
Search Intensity & Geographic Spread31
Google Trends (86 markets)
Search Demand63
Google Trends
Observed Market Coverage16
16/100 = fresh-eligible 14 of 86 markets; 64 all-time visible country rows
Source Coverage17
1 of 6 target categories observed as fresh/current eligible evidence
Overall CVS32
Weighted composite

Country-level signal visibility

Regional Demand(64 countries)

Source-specific demand indicators, not official national popularity rankings or absolute market-size measures.

Regional demand signal

Top observed country-level signals from existing public source rows.

Regional demand signal visibility, not audience, revenue, market share, or absolute country popularity.

Finland
100

Google Trends

Canada
97

Google Trends

Norway
91

Google Trends

Australia
87

Google Trends

New Zealand
83

Google Trends

Sweden
80

Google Trends

CountryScoreSource
🇫🇮Finland100Google Trends
🇨🇦Canada97Google Trends
🇳🇴Norway91Google Trends
🇦🇺Australia87Google Trends
🇳🇿New Zealand83Google Trends
🇸🇪Sweden80Google Trends
🇱🇹Lithuania72Google Trends
🇬🇧United Kingdom69Google Trends
🇵🇷Puerto Rico68Google Trends
🇩🇪Germany68Google Trends

Showing top 10 of 64 countries.

Source coverage dossier

Signal observations(observed historically: 2/6)

Source Coverage: 1 of 6 target categories observed as current eligible evidence. The denominator is the target six-source framework, not only currently enabled sources. Observed historically (incl. paused sources): 2 of 6. Rows below include source-level observations and country-level signal summaries; chips do not imply every provider is active or scheduled.

Source rows are observed signals from existing production data, not official source coverage totals.

NetflixYouTubeGoogle TrendsAniListMyAnimeListWikipedia
SourceScoreStrengthObservations
WikipediaTrend observation73.5
2
Google TrendsCountry-level summary51.4
211

Observed Demand Score History

IP-level CVS v1.2 GLOBAL rows from cvs_scores. This is a demand-signal history, not audience, revenue, or distribution data.

CVS shown as observed step values. No smoothing, interpolation, or artificial noise is applied.

Latest observed

32.0Stable

0.0vs previous observation(Aug 31)

Peak: 61.0 (Apr 26)
0255075100Apr 26May 29Jul 1Aug 3Sep 1ii
StepObservediMethodologyMarkers sampled

Franchise Score History

Franchise-level daily snapshots for Elden Ring. The IP-level CVS shown above is 32.

CVS shown as observed step values. No smoothing, interpolation, or artificial noise is applied.

Latest observed

34.0Stable

0.0vs previous observation(Aug 31)

Peak: 63.0 (Apr 26)
0255075100Apr 26Jun 7Jul 7Aug 6Sep 1ii
StepObservediMethodologyMarkers sampled

Interpretation notes

FAQ answers explain observed demand signals and preserve the same caveats: CVS is not audience, sales, revenue, valuation, market share, or investment advice.

Frequently Asked Questions

Q.Where is Elden Ring most popular?
Elden Ring shows the strongest relative country-level demand signals in Finland, Canada, Norway, Australia, New Zealand, with measurable demand in 64 countries as of Sep 1, 2026. These are source-specific demand indicators, not official national popularity rankings or absolute market-size measures.
Q.How popular is Elden Ring globally?
Elden Ring has a Cultural Velocity Score (CVS) of 32 out of 100 on ipranking.io, which compares 278 entertainment IPs across 86 markets.
Q.What is Elden Ring's demand score?
Elden Ring's Cultural Velocity Score (CVS) is 32. CVS is a proprietary 0-100 demand-signal index built from public source families; current eligibility and freshness are documented in Methodology.
Q.Is Elden Ring popular in Finland?
Elden Ring shows a strong source-specific demand signal in Finland, with relative search-interest score 100 as of Sep 1, 2026, according to ipranking.io data. Country scores are relative demand indicators, not official popularity rankings or absolute audience totals.
Q.How many countries show measurable Elden Ring demand?
Elden Ring has measurable demand in 64 countries out of 86 tracked markets as of Sep 1, 2026, based on ipranking.io's multi-source data.
Q.Where does ipranking.io get Elden Ring data from?
Elden Ring data on ipranking.io comes from public source families such as Netflix rankings, Google Trends, community platforms, and Wikipedia pageviews when eligible. Provider status, freshness, and CVS eligibility vary by source and are documented in Methodology.
Q.When was Elden Ring data last updated?
Elden Ring's ranking data on ipranking.io was last updated on Sep 1, 2026. CVS scores are recomputed daily at 11:00 UTC, franchise snapshots are generated daily at 12:00 UTC, and rankings reflect the latest available visible snapshot.
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