This IP is currently not included in our active rankings.

Data shown below is historical and may not reflect current trends.

View active rankings
PT
Mixed IP

Pokemon Trading Card Game

34/ 100 CVS
Related franchise: Pokemon Trading Card GameMedia: Game ยท Category: Mixed IPMeasurable demand in 33 countriesData as of Apr 19, 2026

Snapshot

Pokemon Trading Card Game has a Cultural Velocity Score of 34/100 on ipranking.io, with measurable demand in 33 countries as of Apr 19, 2026. Source: ipranking.io.

Key Insight

Key drivers: Google Trends buzz at 16/100, search demand (Google Trends top-5) at 52/100, data in 33 countries.

Biggest gap: search intensity & geographic spread (16/100).

Observed Market Coverage counts fresh-eligible country rows against the 86-market CVS framework (38/100 = fresh-eligible 33 of 86 markets). All-time visible country rows are shown separately for context and can be higher. Source Coverage counts fresh/current eligible source categories against the target six-source framework. These are separate denominators, so broad market visibility can coexist with low source-coverage strength.

Compare bridge

Compare Pokemon Trading Card Game across observed markets

Use the markets visible on this page as a starting point, then compare the public CVS components side by side in the workspace.

Comparison uses visible public-demand components only; it is not audience size, revenue, or licensing value.

Event context

How to read this IP signal

Pokemon Trading Card Game does not yet have a reviewed event-calendar anchor. This Mixed IP page keeps the demand interpretation source-led until a release, campaign, or collaboration event is reviewed.

Pokemon Trading Card Game currently has a single-point or sparse visible history with 2 of 6 target source categories eligible. The page preserves current source evidence, but avoids implying a stable trend until more dated snapshots are available.

Country-level visibility is present in 33 markets: 33 with Google Trends rows and 0 with Netflix Top 10 rows where available. Read these as source-specific windows, not official market share or audience size.

Coverage is still directional. The strongest visible component is Search Demand (52/100), while Search Intensity & Geographic Spread is the weakest current component.

Demand fingerprint

Demand Signal Components

Observed demand-signal components behind the current CVS. Methodology

Demand signals only: not audience, sales, revenue, valuation, market share, or investment advice.

MetricScoreStrengthSource
Search Intensity & Geographic Spread16
Google Trends (86 markets)
Search Demand52
Google Trends
Observed Market Coverage38
38/100 = fresh-eligible 33 of 86 markets; 33 all-time visible country rows
Source Coverage33
2 of 6 target categories observed as fresh/current eligible evidence
Overall CVS34
Weighted composite

Country-level signal visibility

Regional Demand(33 countries)

Source-specific demand indicators, not official national popularity rankings or absolute market-size measures.

Regional demand signal

Top observed country-level signals from existing public source rows.

Regional demand signal visibility, not audience, revenue, market share, or absolute country popularity.

United States
100

Google Trends

New Zealand
46

Google Trends

Singapore
43

Google Trends

Australia
36

Google Trends

Netherlands
33

Google Trends

Canada
33

Google Trends

Showing top 10 of 33 countries.

Source coverage dossier

Signal observations(observed historically: 2/6)

Source Coverage: 2 of 6 target categories observed as current eligible evidence. The denominator is the target six-source framework, not only currently enabled sources. Observed historically (incl. paused sources): 2 of 6. Rows below include source-level observations and country-level signal summaries; chips do not imply every provider is active or scheduled.

Source rows are observed signals from existing production data, not official source coverage totals.

NetflixYouTubeGoogle TrendsAniListMyAnimeListWikipedia
SourceScoreStrengthObservations
WikipediaTrend observation37
1
Google TrendsCountry-level summary20
33

Observed Demand Score History

IP-level CVS v1.2 GLOBAL rows from cvs_scores. This is a demand-signal history, not audience, revenue, or distribution data.

IP-level score history will appear after more daily CVS snapshots are collected.

Current score: 34.0

Interpretation notes

FAQ answers explain observed demand signals and preserve the same caveats: CVS is not audience, sales, revenue, valuation, market share, or investment advice.

Frequently Asked Questions

Q.Where is Pokemon Trading Card Game most popular?
Pokemon Trading Card Game shows the strongest relative country-level demand signals in United States, New Zealand, Singapore, Australia, Netherlands, with measurable demand in 33 countries as of Apr 19, 2026. These are source-specific demand indicators, not official national popularity rankings or absolute market-size measures.
Q.How popular is Pokemon Trading Card Game globally?
Pokemon Trading Card Game has a Cultural Velocity Score (CVS) of 34 out of 100 on ipranking.io, which compares 278 entertainment IPs across 86 markets.
Q.What is Pokemon Trading Card Game's demand score?
Pokemon Trading Card Game's Cultural Velocity Score (CVS) is 34. CVS is a proprietary 0-100 demand-signal index built from public source families; current eligibility and freshness are documented in Methodology.
Q.Is Pokemon Trading Card Game popular in United States?
Pokemon Trading Card Game shows a strong source-specific demand signal in United States, with relative search-interest score 100 as of Apr 19, 2026, according to ipranking.io data. Country scores are relative demand indicators, not official popularity rankings or absolute audience totals.
Q.How many countries show measurable Pokemon Trading Card Game demand?
Pokemon Trading Card Game has measurable demand in 33 countries out of 86 tracked markets as of Apr 19, 2026, based on ipranking.io's multi-source data.
Q.Where does ipranking.io get Pokemon Trading Card Game data from?
Pokemon Trading Card Game data on ipranking.io comes from public source families such as Netflix rankings, Google Trends, community platforms, and Wikipedia pageviews when eligible. Provider status, freshness, and CVS eligibility vary by source and are documented in Methodology.
Q.When was Pokemon Trading Card Game data last updated?
Pokemon Trading Card Game's ranking data on ipranking.io was last updated on Apr 19, 2026. CVS scores are recomputed daily at 11:00 UTC, franchise snapshots are generated daily at 12:00 UTC, and rankings reflect the latest available visible snapshot.
Share:PostLinkedInRedditEmail