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Mixed IP

Pokemon Trading Card Game

34/ 100 CVS
Related franchise: Pokemon Trading Card GameMedia: Game ยท Category: Mixed IPTrending in 33 countriesData as of Apr 19, 2026

Snapshot

Pokemon Trading Card Game has a Cultural Velocity Score of 34/100 on ipranking.io, with measurable demand in 33 countries as of Apr 19, 2026. Source: ipranking.io.

Key Insight

Key drivers: Google Trends buzz at 16/100, YouTube/search demand at 52/100, data in 33 countries.

Biggest gap: social buzz (16/100).

Demand fingerprint

Demand Signal Components

Observed demand-signal components behind the current CVS. Methodology

Demand signals only: not audience, sales, revenue, valuation, market share, or investment advice.

MetricScoreStrengthSource
Social Buzz16
Google Trends (86 normalized CVS markets)
Search Demand52
Google Trends
Global Reach38
33 of 86 normalized CVS markets
Source Coverage33
2 of 6 sources active
Overall CVS34
Weighted composite

Country-level signal visibility

Regional Demand(33 countries)

Source-specific demand indicators, not official national popularity rankings.

Regional demand signal

Top observed country-level signals from existing public source rows.

Regional demand signal visibility, not audience, revenue, or market share.

United States
100

Google Trends

New Zealand
46

Google Trends

Singapore
43

Google Trends

Australia
36

Google Trends

Netherlands
33

Google Trends

Canada
33

Google Trends

Showing top 10 of 33 countries.

Source coverage dossier

Signal observations(2/6 active source categories)

2/6 active source categories are available. Rows below include source-level observations and country-level signal summaries.

Source rows are observed signals from existing production data, not official source coverage totals.

NetflixYouTubeGoogle TrendsAniListMyAnimeListWikipedia
SourceScoreStrengthObservations
WikipediaTrend observation37
1
Google TrendsCountry-level summary20
33

Observed Demand Score History

IP-level CVS v1.2 GLOBAL rows from cvs_scores. This is a demand-signal history, not audience, revenue, or distribution data.

IP-level score history will appear after more daily CVS snapshots are collected.

Current score: 34.0

Interpretation notes

FAQ answers explain observed demand signals and preserve the same caveats: CVS is not audience, sales, revenue, valuation, market share, or investment advice.

Frequently Asked Questions

Q.Where is Pokemon Trading Card Game most popular?
Pokemon Trading Card Game is most popular in United States, New Zealand, Singapore, Australia, Netherlands, with measurable demand in 33 countries as of Apr 19, 2026. Based on ipranking.io's aggregated demand data from Netflix, YouTube, and Google Trends.
Q.How popular is Pokemon Trading Card Game globally?
Pokemon Trading Card Game has a Cultural Velocity Score (CVS) of 34 out of 100 on ipranking.io, which compares 275+ entertainment IPs across 86 normalized CVS markets.
Q.What is Pokemon Trading Card Game's demand score?
Pokemon Trading Card Game's Cultural Velocity Score (CVS) is 34. CVS is a proprietary 0-100 index aggregating data from 6 sources: Netflix, YouTube, Google Trends, AniList, MyAnimeList, and Wikipedia.
Q.Is Pokemon Trading Card Game popular in United States?
Yes, Pokemon Trading Card Game ranks among the top entertainment IPs in United States with demand score 100 as of Apr 19, 2026, according to ipranking.io data.
Q.How many countries show measurable Pokemon Trading Card Game demand?
Pokemon Trading Card Game has measurable demand in 33 countries out of 86 tracked markets as of Apr 19, 2026, based on ipranking.io's multi-source data.
Q.Where does ipranking.io get Pokemon Trading Card Game data from?
Pokemon Trading Card Game data on ipranking.io is aggregated from 6 sources: Netflix Top 10 rankings, YouTube view metrics, Google Trends search volume, AniList community data, MyAnimeList scores, and Wikipedia pageview statistics.
Q.When was Pokemon Trading Card Game data last updated?
Pokemon Trading Card Game's ranking data on ipranking.io was last updated on Apr 19, 2026. CVS scores are recomputed daily at 11:00 UTC, franchise snapshots are generated daily at 12:00 UTC, and rankings reflect the latest available visible snapshot.
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