Netherlands
The current population uses flow-eligible observations under v1.2. Population evidence collected through 2026-04-22. All-time rows are labeled separately and may include paused or stale sources.
CVS refreshes daily when eligible evidence is available; country source freshness varies by provider and is shown by the current/all-time observation dates on this page.
Country Snapshot (latest available)
Netherlands has observed source rows for 238 Google Trends observed rows, 22 gaming IPs in the current ranking view, 16 character IPs in the current ranking view.
Rows are ordered by country momentum from the same observed Google Trends window calculation used below. Source evidence chips show provider-specific readings only; they are not summed into a standalone score, not CVS, and not globally comparable demand.
Country trend window
What is rising in Netherlands
Observed country-level Google Trends rows are compared inside the selected window ending at the latest available observation. This is a directional signal, not market share, audience size, revenue, sales, or licensing advice.
Window: 7D / 30D / 90D compare real observed country points so you can separate a short spike from broader momentum.
Same observed data: 30D matches 7D; 90D matches 7D. Disabled until wider-window observations exist.
- 01
DIGIMON BEATBREAK2 real observed points; no smoothing or fabricated history.
+63.6% / 7D
11.0 to 18.0 (+7.0)
- 02
JUJUTSU KAISEN Season 22 real observed points; no smoothing or fabricated history.
+16.7% / 7D
6.0 to 7.0 (+1.0)
- 03
Case Closed2 real observed points; no smoothing or fabricated history.
+7.1% / 7D
14.0 to 15.0 (+1.0)
- 04
Tokyo Ghoul2 real observed points; no smoothing or fabricated history.
+5.3% / 7D
19.0 to 20.0 (+1.0)
- 05
Attack on Titan2 real observed points; no smoothing or fabricated history.
+4.8% / 7D
21.0 to 22.0 (+1.0)
- 06
ONE PIECE2 real observed points; no smoothing or fabricated history.
+4.0% / 7D
25.0 to 26.0 (+1.0)
Need this for a market, campaign, or shortlist? Turn the observed trend into a structured brief request.
Request a country/IP briefCultural Context
The Netherlands has a tech-savvy, English-proficient population that accesses anime primarily through global streaming platforms. Dutch fans tend to track international trends closely, with strong engagement on Reddit and Discord communities.
Answer and citation guide
How to use Netherlands country signals
- Measures
- Country-local IP momentum for Netherlands, based on current eligible source rows where enough observed history is available. Source chips show provider evidence, not a summed score.
- B2B use
- Use this page to compare local IP candidates, check source/freshness context, and frame a country-specific brief request.
- Does not prove
- It does not prove market size, audience size, sales, revenue, market share, licensing value, ROI, or guaranteed demand.
Caveats and next steps
- Momentum is a country-window direction signal; it is not globally comparable raw demand.
- Source evidence chips are source-native readings and should not be summed as demand.
- Missing, stale, paused, or thin source coverage is an evidence caveat, not proof of low demand.
- Use country and regional context together before treating a candidate as commercially actionable.
B2B market-use path
Use Netherlands signals to shortlist IP collaboration candidates
For brands, agencies, licensors, licensing and merchandising teams, and entertainment strategy teams evaluating whether an IP deserves market-specific collaboration research.
- Identify IPs with country-local signal strength before deeper research.
- Compare this market with regional peers and ranking context.
- Request a country/IP demand brief for internal proposal work.
Local Signal Totals are local, source-specific signals. They are not CVS, not market size, not audience size, not revenue, not sales, and not globally comparable demand.
Country context is the entry point; comparison uses visible CVS components.
The request page explains the brief options and opens a structured email template. No form flow is added in this slice.
Observed Source Categories
Highlighted chips have observed rows for this country. Muted chips are potential categories in the global source model and are not evidence that a provider is active for this country.
IP Rankings in Netherlands
Anime (60)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1DIGIMON BEATBREAK
Google Trends 18+63.6% / 7D · 2 obs - 2JUJUTSU KAISEN Season 2
Google Trends 7+16.7% / 7D · 2 obs - 3Case Closed
Google Trends 15+7.1% / 7D · 2 obs - 4Tokyo Ghoul
Google Trends 20+5.3% / 7D · 2 obs - 5Attack on Titan
Google Trends 22+4.8% / 7D · 2 obs - 6ONE PIECE
Google Trends 26+4.0% / 7D · 2 obs - 7My Hero Academia
Google Trends 240.0% / 7D · 2 obs - 8Chainsaw Man
Google Trends 210.0% / 7D · 2 obs - 9Gurren Lagann
Google Trends 190.0% / 7D · 2 obs - 10Another
Google Trends 100.0% / 7D · 2 obs - 11SPY x FAMILY
Google Trends 100.0% / 7D · 2 obs - 12Your Name.
Google Trends 90.0% / 7D · 2 obs - 13HAIKYU!!
Google Trends 60.0% / 7D · 2 obs - 14Chiikawa
Google Trends 10.0% / 7D · 2 obs - 15Monster
Google Trends 55History needed - 16Cowboy Bebop
Google Trends 33History needed - 17Spirited Away
Google Trends 33History needed - 18A Silent Voice
Google Trends 28History needed - 19My Neighbor Totoro
Google Trends 28History needed - 20Steins;Gate
Google Trends 27History needed
Gaming (22)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1Elden Ring
Google Trends 55History needed - 2Animal Crossing
Google Trends 52History needed - 3FOFortniteGoogle Trends 42History needed
- 4Apex Legends
Google Trends 40History needed - 5Super Mario
Google Trends 39History needed - 6League of Legends
Google Trends 37History needed - 7Resident Evil
Google Trends 31History needed - 8Final Fantasy
Google Trends 30History needed - 9Kirby
Google Trends 25History needed - 10Street Fighter
Google Trends 22History needed - 11Minecraft
Google Trends 19History needed - 12Splatoon
Google Trends 18History needed - 13Genshin Impact
Google Trends 17History needed - 14The Legend of Zelda
Google Trends 13History needed - 15Counter-Strike 2
Google Trends 12History needed - 16RORobloxGoogle Trends 12History needed
- 17Valorant
Google Trends 10History needed - 18Call of Duty
Google Trends 9History needed - 19Honkai Star Rail
Google Trends 9History needed - 20Grand Theft Auto
Google Trends 8History needed
Characters (16)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1STStitchGoogle Trends 48History needed
- 2Miffy
Google Trends 37History needed - 3Pikachu
Google Trends 26History needed - 4MOMollyGoogle Trends 21History needed
- 5Labubu
Google Trends 19History needed - 6Hello Kitty
Google Trends 16History needed - 7Cinnamoroll
Google Trends 12History needed - 8MMMy MelodyGoogle Trends 12History needed
- 9Kuromi
Google Trends 10History needed - 10Pompompurin
Google Trends 10History needed - 11SKSkullpandaGoogle Trends 9History needed
- 12Rilakkuma
Google Trends 6History needed - 13CRCrybabyGoogle Trends 4History needed
- 14HIHironoGoogle Trends 4History needed
- 15Gudetama
Google Trends 2History needed - 16DIDimooGoogle Trends 1History needed
Regional Breakdown
Subnational data (prefectures, states, provinces) is coming soon for select countries.
About IP Trends in Netherlands
IP Ranking tracks entertainment IP demand in Netherlands using current eligible rows from Google Trends. The current eligible population includes 105 IPs; all-time observed rows include 105 IPs. Provider status and freshness vary; see Methodology.
Regional Analysis
Netherlands is part of the Europe region (22 countries tracked).
View full Europe regional analysis →