China
The current population uses flow-eligible observations under v1.2. Population evidence collected through 2026-07-26. All-time rows are labeled separately and may include paused or stale sources.
CVS refreshes daily when eligible evidence is available; country source freshness varies by provider and is shown by the current/all-time observation dates on this page.
China coverage is limited and under review. Current CN evidence is Google-only observed signal history; China-native sources such as Bilibili, Douyin, Weibo, TapTap, Douban, and Baidu Index are not active in this public view.
Country Snapshot (latest available)
China has observed source rows for 63 Google Trends observed rows, 2 gaming IPs in the current ranking view, 1 character IPs in the current ranking view.
Rows are ordered by country momentum from the same observed Google Trends window calculation used below. Source evidence chips show provider-specific readings only; they are not summed into a standalone score, not CVS, and not globally comparable demand.
For China, current rows should be read as limited Google-only observed signals. They are not complete market coverage and should not be compared as if China-native sources were active.
Country trend window
What is rising in China
Observed country-level Google Trends rows are compared inside the selected window ending at the latest available observation. This is a directional signal, not market share, audience size, revenue, sales, or licensing advice.
Window: 7D / 30D / 90D compare real observed country points so you can separate a short spike from broader momentum.
China-native sources are not active in this view. Current CN trend history is limited to observed Google rows, so missing 7D / 30D / 90D windows are a coverage caveat rather than proof of low demand.
Same observed data: 30D matches 7D; 90D matches 7D. Disabled until wider-window observations exist.
- 01
ERASED2 real observed points; no smoothing or fabricated history.
+50.0% / 7D
2.0 to 3.0 (+1.0)
- 02
Attack on Titan2 real observed points; no smoothing or fabricated history.
+38.9% / 7D
18.0 to 25.0 (+7.0)
- 03
My Hero Academia2 real observed points; no smoothing or fabricated history.
+30.0% / 7D
10.0 to 13.0 (+3.0)
- 04
Overlord2 real observed points; no smoothing or fabricated history.
+11.1% / 7D
18.0 to 20.0 (+2.0)
- 05
Elden Ring2 real observed points; no smoothing or fabricated history.
+10.2% / 7D
49.0 to 54.0 (+5.0)
- 06
BLUE LOCK2 real observed points; no smoothing or fabricated history.
+7.1% / 7D
14.0 to 15.0 (+1.0)
Need this for a market, campaign, or shortlist? Turn the observed trend into a structured brief request.
Request a China market checkCultural Context
China coverage is under review. Current public country rows are limited to historical Google Trends observations, while China-native sources such as Bilibili, Douyin, Weibo, TapTap, Douban, and Baidu Index remain unintegrated or under review. Treat this page as limited evidence, not a complete mainland China demand layer.
Coverage under review : current CN rows are Google-only observed signals
Answer and citation guide
How to use China country signals
- Measures
- Limited China-local momentum and source evidence from currently available observed rows. Current public CN evidence is Google-only and should not be read as complete mainland China coverage.
- B2B use
- Use this page to see what limited CN evidence exists, then request a structured China market check before using it for shortlist decisions.
- Does not prove
- It does not prove market size, audience size, sales, revenue, market share, licensing value, ROI, or guaranteed demand.
Caveats and next steps
- China-native sources such as Bilibili, Douyin, Weibo, TapTap, Douban, and Baidu Index are not active in this public view.
- Momentum is a country-window direction signal; it is not globally comparable raw demand.
- Source evidence chips are source-native readings and should not be summed as demand.
- Missing, stale, paused, or thin source coverage is an evidence caveat, not proof of low demand.
- Use country and regional context together before treating a candidate as commercially actionable.
B2B market-use path
Use China signals to shortlist IP collaboration candidates
For brands, agencies, licensors, licensing and merchandising teams, and entertainment strategy teams evaluating whether an IP deserves market-specific collaboration research.
- Identify IPs with country-local signal strength before deeper research.
- Compare this market with regional peers and ranking context.
- Request a country/IP demand brief for internal proposal work.
Local Signal Totals are local, source-specific signals. They are not CVS, not market size, not audience size, not revenue, not sales, and not globally comparable demand.
Country context is the entry point; comparison uses visible CVS components.
The request page explains the brief options and opens a structured email template. No form flow is added in this slice.
Observed Source Categories
Highlighted chips have observed rows for this country. Muted chips are potential categories in the global source model and are not evidence that a provider is active for this country.
IP Rankings in China
Anime (33)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1ERASED
Google Trends 3+50.0% / 7D · 2 obs - 2Attack on Titan
Google Trends 25+38.9% / 7D · 2 obs - 3My Hero Academia
Google Trends 13+30.0% / 7D · 2 obs - 4Overlord
Google Trends 20+11.1% / 7D · 2 obs - 5BLUE LOCK
Google Trends 15+7.1% / 7D · 2 obs - 6Demon Slayer: Kimetsu no Yaiba
Google Trends 33+6.5% / 7D · 2 obs - 7Naruto
Google Trends 52+4.0% / 7D · 2 obs - 8JUJUTSU KAISEN
Google Trends 220.0% / 7D · 2 obs - 9Frieren: Beyond Journey’s End
Google Trends 140.0% / 7D · 2 obs - 10Solo Leveling
Google Trends 130.0% / 7D · 2 obs - 11Gintama
Google Trends 30.0% / 7D · 2 obs - 12SPY x FAMILY
Google Trends 30.0% / 7D · 2 obs - 13Tokyo Ghoul
Google Trends 30.0% / 7D · 2 obs - 14Monster
Google Trends 51-1.9% / 7D · 2 obs - 15ONE PIECE
Google Trends 48-2.0% / 7D · 2 obs - 16Bleach
Google Trends 38-11.6% / 7D · 2 obs - 17Chainsaw Man
Google Trends 20-20.0% / 7D · 2 obs - 18Oshi No Ko
Google Trends 3-25.0% / 7D · 2 obs - 19HAIKYU!!
Google Trends 2-50.0% / 7D · 2 obs - 20Lycoris Recoil
Google Trends 88History needed
Gaming (2)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1Elden Ring
Google Trends 54+10.2% / 7D · 2 obs - 2League of Legends
Google Trends 310.0% / 7D · 2 obs
Characters (1)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1STStitchGoogle Trends 20+5.3% / 7D · 2 obs
Regional Breakdown
Subnational data (prefectures, states, provinces) is coming soon for select countries.
About IP Trends in China
IP Ranking tracks entertainment IP demand in China using current eligible rows from Google Trends. The current eligible population includes 24 IPs; all-time observed rows include 37 IPs. Provider status and freshness vary; see Methodology.
Regional Analysis
China is part of the East Asia region (5 countries tracked).
View full East Asia regional analysis →