Japan
The current population uses flow-eligible observations under v1.2. Population evidence collected through 2026-07-26. All-time rows are labeled separately and may include paused or stale sources.
CVS refreshes daily when eligible evidence is available; country source freshness varies by provider and is shown by the current/all-time observation dates on this page.
Country Snapshot (latest available)
Japan has observed source rows for 6 archived Netflix Top 10 rows (source status varies; led by That Time I Got Reincarnated as a Slime Season 4 at Netflix rank #2), 541 Google Trends observed rows, 21 gaming IPs in the current ranking view, 18 character IPs in the current ranking view.
Rows are ordered by country momentum from the same observed Google Trends window calculation used below. Source evidence chips show provider-specific readings only; they are not summed into a standalone score, not CVS, and not globally comparable demand.
Country trend window
What is rising in Japan
Observed country-level Google Trends rows are compared inside the selected window ending at the latest available observation. This is a directional signal, not market share, audience size, revenue, sales, or licensing advice.
Window: 7D / 30D / 90D compare real observed country points so you can separate a short spike from broader momentum.
- 01
HAIKYU!!2 real observed points; no smoothing or fabricated history.
+25.0% / 7D
16.0 to 20.0 (+4.0)
- 02
Gurren Lagann2 real observed points; no smoothing or fabricated history.
+20.0% / 7D
10.0 to 12.0 (+2.0)
- 03
Oshi No Ko2 real observed points; no smoothing or fabricated history.
+12.5% / 7D
24.0 to 27.0 (+3.0)
- 04
Tokyo Ghoul2 real observed points; no smoothing or fabricated history.
+6.7% / 7D
60.0 to 64.0 (+4.0)
- 05
My Hero Academia2 real observed points; no smoothing or fabricated history.
+5.4% / 7D
37.0 to 39.0 (+2.0)
- 06
Attack on Titan2 real observed points; no smoothing or fabricated history.
+5.0% / 7D
60.0 to 63.0 (+3.0)
Need this for a market, campaign, or shortlist? Turn the observed trend into a structured brief request.
Request a country/IP briefCultural Context
Japan is the origin market for the vast majority of tracked IPs and a center of the anime, manga, and character goods industries. Domestic consumption patterns differ significantly from international markets : seasonal anime, light novels, and gacha gaming drive engagement. Japan's IP economy is estimated at over ¥15 trillion annually, creating unusually dense IP activity per capita.
Origin market, ¥15T+ annual IP economy
Answer and citation guide
How to use Japan country signals
- Measures
- Country-local IP momentum for Japan, based on current eligible source rows where enough observed history is available. Source chips show provider evidence, not a summed score.
- B2B use
- Use this page to compare local IP candidates, check source/freshness context, and frame a country-specific brief request.
- Does not prove
- It does not prove market size, audience size, sales, revenue, market share, licensing value, ROI, or guaranteed demand.
Caveats and next steps
- Momentum is a country-window direction signal; it is not globally comparable raw demand.
- Source evidence chips are source-native readings and should not be summed as demand.
- Missing, stale, paused, or thin source coverage is an evidence caveat, not proof of low demand.
- Use country and regional context together before treating a candidate as commercially actionable.
B2B market-use path
Use Japan signals to shortlist IP collaboration candidates
For brands, agencies, licensors, licensing and merchandising teams, and entertainment strategy teams evaluating whether an IP deserves market-specific collaboration research.
- Identify IPs with country-local signal strength before deeper research.
- Compare this market with regional peers and ranking context.
- Request a country/IP demand brief for internal proposal work.
Local Signal Totals are local, source-specific signals. They are not CVS, not market size, not audience size, not revenue, not sales, and not globally comparable demand.
Country context is the entry point; comparison uses visible CVS components.
The request page explains the brief options and opens a structured email template. No form flow is added in this slice.
Observed Source Categories
Highlighted chips have observed rows for this country. Muted chips are potential categories in the global source model and are not evidence that a provider is active for this country.
IP Rankings in Japan
Anime (77)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1HAIKYU!!
Google Trends 20+25.0% / 7D · 2 obs - 2Gurren Lagann
Google Trends 12+20.0% / 7D · 2 obs - 3Oshi No Ko
Google Trends 27+12.5% / 7D · 2 obs - 4Tokyo Ghoul
Google Trends 64+6.7% / 7D · 2 obs - 5My Hero Academia
Google Trends 39+5.4% / 7D · 2 obs - 6Attack on Titan
Google Trends 63+5.0% / 7D · 2 obs - 7Frieren: Beyond Journey’s End
Google Trends 43+4.9% / 7D · 2 obs - 8Bleach
Google Trends 49+4.3% / 7D · 2 obs - 9DAN DA DAN
Google Trends 26+4.0% / 7D · 2 obs - 10Naruto
Google Trends 59YouTube 10+3.5% / 7D · 2 obs - 11ERASED
Google Trends 47+2.2% / 7D · 2 obs - 12ONE PIECE
Google Trends 70+1.4% / 7D · 2 obs - 13BLUE LOCK
Google Trends 500.0% / 7D · 2 obs - 14JUJUTSU KAISEN
Google Trends 41YouTube 100.0% / 7D · 2 obs - 15Chainsaw Man
Google Trends 380.0% / 7D · 2 obs - 16Monster
Google Trends 69-1.4% / 7D · 2 obs - 17Demon Slayer: Kimetsu no Yaiba
Google Trends 31-3.1% / 7D · 2 obs - 18Gintama
Google Trends 48-4.0% / 7D · 2 obs - 19SPY x FAMILY
Google Trends 43-8.5% / 7D · 2 obs - 20Solo Leveling
Google Trends 51-16.4% / 7D · 2 obs
Gaming (21)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1Elden Ring
Google Trends 470.0% / 7D · 2 obs - 2League of Legends
Google Trends 50-5.7% / 7D · 2 obs - 3Genshin Impact
Google Trends 50History needed - 4Super Mario
Google Trends 40History needed - 5Valorant
Google Trends 23History needed - 6Resident Evil
Google Trends 20History needed - 7Splatoon
Google Trends 17History needed - 8Final Fantasy
Google Trends 11History needed - 9Apex Legends
Google Trends 10History needed - 10FOFortniteGoogle Trends 6History needed
- 11Kirby
Google Trends 6History needed - 12Street Fighter
Google Trends 5History needed - 13Counter-Strike 2
Google Trends 4History needed - 14Honkai Star Rail
Google Trends 4History needed - 15Animal Crossing
Google Trends 3History needed - 16Minecraft
Google Trends 2History needed - 17Call of Duty
Google Trends 1History needed - 18Monster Hunter
Google Trends 1History needed - 19RORobloxGoogle Trends 1History needed
- 20The Legend of Zelda
Google Trends 1History needed
Characters (18)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1STStitchGoogle Trends 52-5.5% / 7D · 2 obs
- 2Rilakkuma
Google Trends 15History needed - 3Kumamon
Google Trends 10History needed - 4Miffy
Google Trends 6History needed - 5Pompompurin
Google Trends 6History needed - 6Labubu
Google Trends 4History needed - 7SKSkullpandaGoogle Trends 4History needed
- 8Cinnamoroll
Google Trends 3History needed - 9Hello Kitty
Google Trends 3History needed - 10MMMy MelodyGoogle Trends 3History needed
- 11Doraemon
Google Trends 2History needed - 12HIHironoGoogle Trends 2History needed
- 13Kuromi
Google Trends 2History needed - 14Pikachu
Google Trends 2History needed - 15CRCrybabyGoogle Trends 1History needed
- 16DIDimooGoogle Trends 1History needed
- 17Gudetama
Google Trends 1History needed - 18MOMollyGoogle Trends 1History needed
Netflix Top 10 Archive (Week of 2026-04-12; source status varies)
Regional Breakdown
Subnational data (prefectures, states, provinces) is coming soon for select countries.
About IP Trends in Japan
IP Ranking tracks entertainment IP demand in Japan using current eligible rows from Google Trends. The current eligible population includes 25 IPs; all-time observed rows include 124 IPs. Provider status and freshness vary; see Methodology.
Regional Analysis
Japan is part of the East Asia region (5 countries tracked).
View full East Asia regional analysis →




