South Korea
The current population uses flow-eligible observations under v1.2. Population evidence collected through 2026-07-26. All-time rows are labeled separately and may include paused or stale sources.
CVS refreshes daily when eligible evidence is available; country source freshness varies by provider and is shown by the current/all-time observation dates on this page.
Country Snapshot (latest available)
South Korea has observed source rows for 2 archived Netflix Top 10 rows (source status varies; led by Daemons of the Shadow Realm at Netflix rank #6), 279 Google Trends observed rows, 21 gaming IPs in the current ranking view, 17 character IPs in the current ranking view.
Rows are ordered by country momentum from the same observed Google Trends window calculation used below. Source evidence chips show provider-specific readings only; they are not summed into a standalone score, not CVS, and not globally comparable demand.
Country trend window
What is rising in South Korea
Observed country-level Google Trends rows are compared inside the selected window ending at the latest available observation. This is a directional signal, not market share, audience size, revenue, sales, or licensing advice.
Window: 7D / 30D / 90D compare real observed country points so you can separate a short spike from broader momentum.
Same observed data: 30D matches 7D; 90D matches 7D. Disabled until wider-window observations exist.
- 01
Tokyo Ghoul2 real observed points; no smoothing or fabricated history.
+13.0% / 7D
23.0 to 26.0 (+3.0)
- 02
Oshi No Ko2 real observed points; no smoothing or fabricated history.
+11.1% / 7D
18.0 to 20.0 (+2.0)
- 03
Overlord2 real observed points; no smoothing or fabricated history.
+10.9% / 7D
46.0 to 51.0 (+5.0)
- 04
Frieren: Beyond Journey’s End2 real observed points; no smoothing or fabricated history.
+9.1% / 7D
33.0 to 36.0 (+3.0)
- 05
SPY x FAMILY2 real observed points; no smoothing or fabricated history.
+6.9% / 7D
29.0 to 31.0 (+2.0)
- 06
BLUE LOCK2 real observed points; no smoothing or fabricated history.
+5.3% / 7D
38.0 to 40.0 (+2.0)
Need this for a market, campaign, or shortlist? Turn the observed trend into a structured brief request.
Request a country/IP briefCultural Context
South Korea has a sophisticated entertainment consumption culture with strong crossover between K-pop, webtoons, and anime. Korean audiences are early adopters of new titles and tend to drive Asian regional trends. The market has deep gaming penetration, with titles like Genshin Impact and Pokémon achieving massive engagement.
Strong anime-webtoon crossover market
Answer and citation guide
How to use South Korea country signals
- Measures
- Country-local IP momentum for South Korea, based on current eligible source rows where enough observed history is available. Source chips show provider evidence, not a summed score.
- B2B use
- Use this page to compare local IP candidates, check source/freshness context, and frame a country-specific brief request.
- Does not prove
- It does not prove market size, audience size, sales, revenue, market share, licensing value, ROI, or guaranteed demand.
Caveats and next steps
- Momentum is a country-window direction signal; it is not globally comparable raw demand.
- Source evidence chips are source-native readings and should not be summed as demand.
- Missing, stale, paused, or thin source coverage is an evidence caveat, not proof of low demand.
- Use country and regional context together before treating a candidate as commercially actionable.
B2B market-use path
Use South Korea signals to shortlist IP collaboration candidates
For brands, agencies, licensors, licensing and merchandising teams, and entertainment strategy teams evaluating whether an IP deserves market-specific collaboration research.
- Identify IPs with country-local signal strength before deeper research.
- Compare this market with regional peers and ranking context.
- Request a country/IP demand brief for internal proposal work.
Local Signal Totals are local, source-specific signals. They are not CVS, not market size, not audience size, not revenue, not sales, and not globally comparable demand.
Country context is the entry point; comparison uses visible CVS components.
The request page explains the brief options and opens a structured email template. No form flow is added in this slice.
Observed Source Categories
Highlighted chips have observed rows for this country. Muted chips are potential categories in the global source model and are not evidence that a provider is active for this country.
IP Rankings in South Korea
Anime (62)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1Tokyo Ghoul
Google Trends 26+13.0% / 7D · 2 obs - 2Oshi No Ko
Google Trends 20+11.1% / 7D · 2 obs - 3Overlord
Google Trends 51+10.9% / 7D · 2 obs - 4Frieren: Beyond Journey’s End
Google Trends 36+9.1% / 7D · 2 obs - 5SPY x FAMILY
Google Trends 31+6.9% / 7D · 2 obs - 6BLUE LOCK
Google Trends 40+5.3% / 7D · 2 obs - 7Monster
Google Trends 43+2.4% / 7D · 2 obs - 8ONE PIECE
Google Trends 46+2.2% / 7D · 2 obs - 9Demon Slayer: Kimetsu no Yaiba
Google Trends 48+2.1% / 7D · 2 obs - 10Bleach
Google Trends 55+1.9% / 7D · 2 obs - 11Attack on Titan
Google Trends 57+1.8% / 7D · 2 obs - 12Naruto
Google Trends 560.0% / 7D · 2 obs - 13My Hero Academia
Google Trends 440.0% / 7D · 2 obs - 14Chainsaw Man
Google Trends 250.0% / 7D · 2 obs - 15HAIKYU!!
Google Trends 40.0% / 7D · 2 obs - 16JUJUTSU KAISEN
Google Trends 34YouTube 51-2.9% / 7D · 2 obs - 17Solo Leveling
Google Trends 50-9.1% / 7D · 2 obs - 18Gintama
Google Trends 28-9.7% / 7D · 2 obs - 19ERASED
Google Trends 26-10.3% / 7D · 2 obs - 20DAN DA DAN
Google Trends 16-11.1% / 7D · 2 obs
Gaming (21)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1Elden Ring
Google Trends 54+3.8% / 7D · 2 obs - 2League of Legends
Google Trends 570.0% / 7D · 2 obs - 3Apex Legends
Google Trends 23History needed - 4Counter-Strike 2
Google Trends 17History needed - 5Final Fantasy
Google Trends 17History needed - 6Kirby
Google Trends 13History needed - 7Genshin Impact
Google Trends 12History needed - 8Honkai Star Rail
Google Trends 12History needed - 9Valorant
Google Trends 11History needed - 10Resident Evil
Google Trends 10History needed - 11Street Fighter
Google Trends 10History needed - 12Animal Crossing
Google Trends 9History needed - 13RORobloxGoogle Trends 8History needed
- 14Splatoon
Google Trends 8History needed - 15Super Mario
Google Trends 7History needed - 16FOFortniteGoogle Trends 4History needed
- 17Minecraft
Google Trends 4History needed - 18The Legend of Zelda
Google Trends 4History needed - 19Call of Duty
Google Trends 3History needed - 20Monster Hunter
Google Trends 3History needed
Characters (17)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1STStitchGoogle Trends 200.0% / 7D · 2 obs
- 2Miffy
Google Trends 11History needed - 3MMMy MelodyGoogle Trends 9History needed
- 4Rilakkuma
Google Trends 8History needed - 5Kumamon
Google Trends 7History needed - 6Cinnamoroll
Google Trends 6History needed - 7Labubu
Google Trends 6History needed - 8Pompompurin
Google Trends 6History needed - 9Hello Kitty
Google Trends 5History needed - 10SKSkullpandaGoogle Trends 5History needed
- 11Doraemon
Google Trends 3History needed - 12HIHironoGoogle Trends 3History needed
- 13Kuromi
Google Trends 3History needed - 14MOMollyGoogle Trends 3History needed
- 15Pikachu
Google Trends 3History needed - 16CRCrybabyGoogle Trends 2History needed
- 17DIDimooGoogle Trends 1History needed
Netflix Top 10 Archive (Week of 2026-04-12; source status varies)
Regional Breakdown
Subnational data (prefectures, states, provinces) is coming soon for select countries.
About IP Trends in South Korea
IP Ranking tracks entertainment IP demand in South Korea using current eligible rows from Google Trends. The current eligible population includes 25 IPs; all-time observed rows include 107 IPs. Provider status and freshness vary; see Methodology.
Regional Analysis
South Korea is part of the East Asia region (5 countries tracked).
View full East Asia regional analysis →
