Taiwan
The current population uses flow-eligible observations under v1.2. Population evidence collected through 2026-09-06. All-time rows are labeled separately and may include paused or stale sources.
CVS refreshes daily when eligible evidence is available; country source freshness varies by provider and is shown by the current/all-time observation dates on this page.
Country Snapshot (latest available)
Taiwan has observed source rows for 3 archived Netflix Top 10 rows (source status varies; led by Witch Hat Atelier at Netflix rank #4), 392 Google Trends observed rows, 19 gaming IPs in the current ranking view, 17 character IPs in the current ranking view.
Rows are ordered by country momentum from the same observed Google Trends window calculation used below. Source evidence chips show provider-specific readings only; they are not summed into a standalone score, not CVS, and not globally comparable demand.
Country trend window
What is rising in Taiwan
Observed country-level Google Trends rows are compared inside the selected window ending at the latest available observation. This is a directional signal, not market share, audience size, revenue, sales, or licensing advice.
Window: 7D / 30D / 90D compare real observed country points so you can separate a short spike from broader momentum.
- 01
Gurren Lagann2 real observed points; no smoothing or fabricated history.
+50.0% / 7D
2.0 to 3.0 (+1.0)
- 02
Demon Slayer: Kimetsu no Yaiba2 real observed points; no smoothing or fabricated history.
+28.1% / 7D
32.0 to 41.0 (+9.0)
- 03
DAN DA DAN2 real observed points; no smoothing or fabricated history.
+18.2% / 7D
11.0 to 13.0 (+2.0)
- 04
League of Legends2 real observed points; no smoothing or fabricated history.
+8.6% / 7D
35.0 to 38.0 (+3.0)
- 05
SPY x FAMILY2 real observed points; no smoothing or fabricated history.
+5.9% / 7D
17.0 to 18.0 (+1.0)
- 06
Bleach2 real observed points; no smoothing or fabricated history.
+4.0% / 7D
25.0 to 26.0 (+1.0)
Need this for a market, campaign, or shortlist? Turn the observed trend into a structured brief request.
Request a country/IP briefAnswer and citation guide
How to use Taiwan country signals
- Measures
- Country-local IP momentum for Taiwan, based on current eligible source rows where enough observed history is available. Source chips show provider evidence, not a summed score.
- B2B use
- Use this page to compare local IP candidates, check source/freshness context, and frame a country-specific brief request.
- Does not prove
- It does not prove market size, audience size, sales, revenue, market share, licensing value, ROI, or guaranteed demand.
Caveats and next steps
- Momentum is a country-window direction signal; it is not globally comparable raw demand.
- Source evidence chips are source-native readings and should not be summed as demand.
- Missing, stale, paused, or thin source coverage is an evidence caveat, not proof of low demand.
- Use country and regional context together before treating a candidate as commercially actionable.
B2B market-use path
Use Taiwan signals to shortlist IP collaboration candidates
For brands, agencies, licensors, licensing and merchandising teams, and entertainment strategy teams evaluating whether an IP deserves market-specific collaboration research.
- Identify IPs with country-local signal strength before deeper research.
- Compare this market with regional peers and ranking context.
- Request a country/IP demand brief for internal proposal work.
Local Signal Totals are local, source-specific signals. They are not CVS, not market size, not audience size, not revenue, not sales, and not globally comparable demand.
Country context is the entry point; comparison uses visible CVS components.
Review the brief before opening an email draft. It opens only when you choose that action; do not put confidential or personal information in prefill URLs.
Observed Source Categories
Highlighted chips have observed rows for this country. Muted chips are potential categories in the global source model and are not evidence that a provider is active for this country.
IP Rankings in Taiwan
Anime (56)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1Gurren Lagann
Google Trends 3+50.0% / 7D · 2 obs - 2Demon Slayer: Kimetsu no Yaiba
Google Trends 41+28.1% / 7D · 2 obs - 3DAN DA DAN
Google Trends 13+18.2% / 7D · 2 obs - 4SPY x FAMILY
Google Trends 18+5.9% / 7D · 2 obs - 5Bleach
Google Trends 26+4.0% / 7D · 2 obs - 6Naruto
Google Trends 64+3.2% / 7D · 2 obs - 7Frieren: Beyond Journey’s End
Google Trends 41+2.5% / 7D · 2 obs - 8JUJUTSU KAISEN
Google Trends 41+2.5% / 7D · 2 obs - 9Monster
Google Trends 650.0% / 7D · 2 obs - 10Overlord
Google Trends 570.0% / 7D · 2 obs - 11ONE PIECE
Google Trends 480.0% / 7D · 2 obs - 12Chainsaw Man
Google Trends 240.0% / 7D · 2 obs - 13ERASED
Google Trends 50.0% / 7D · 2 obs - 14My Hero Academia
Google Trends 34-2.9% / 7D · 2 obs - 15Solo Leveling
Google Trends 58-3.3% / 7D · 2 obs - 16BLUE LOCK
Google Trends 47-4.1% / 7D · 2 obs - 17Attack on Titan
Google Trends 44-4.3% / 7D · 2 obs - 18Gintama
Google Trends 9-18.2% / 7D · 2 obs - 19Oshi No Ko
Google Trends 8-27.3% / 7D · 2 obs - 20HAIKYU!!
Google Trends 2-33.3% / 7D · 2 obs
Gaming (19)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1League of Legends
Google Trends 38+8.6% / 7D · 2 obs - 2Elden Ring
Google Trends 54-14.3% / 7D · 2 obs - 3Final Fantasy
Google Trends 24History needed - 4Valorant
Google Trends 16History needed - 5Resident Evil
Google Trends 12History needed - 6Apex Legends
Google Trends 10History needed - 7RORobloxGoogle Trends 10History needed
- 8Street Fighter
Google Trends 10History needed - 9Minecraft
Google Trends 8History needed - 10Kirby
Google Trends 7History needed - 11Splatoon
Google Trends 7History needed - 12Counter-Strike 2
Google Trends 6History needed - 13Honkai Star Rail
Google Trends 6History needed - 14Genshin Impact
Google Trends 5History needed - 15Super Mario
Google Trends 5History needed - 16Monster Hunter
Google Trends 3History needed - 17Call of Duty
Google Trends 1History needed - 18Grand Theft Auto
Google Trends 1History needed - 19The Legend of Zelda
Google Trends 1History needed
Characters (17)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1STStitchGoogle Trends 290.0% / 7D · 2 obs
- 2DIDimooGoogle Trends 34History needed
- 3Labubu
Google Trends 28History needed - 4Hello Kitty
Google Trends 24History needed - 5Miffy
Google Trends 22History needed - 6Kumamon
Google Trends 17History needed - 7SKSkullpandaGoogle Trends 17History needed
- 8Rilakkuma
Google Trends 16History needed - 9Pompompurin
Google Trends 11History needed - 10Cinnamoroll
Google Trends 8History needed - 11CRCrybabyGoogle Trends 8History needed
- 12MOMollyGoogle Trends 8History needed
- 13Kuromi
Google Trends 7History needed - 14HIHironoGoogle Trends 6History needed
- 15MMMy MelodyGoogle Trends 6History needed
- 16Doraemon
Google Trends 2History needed - 17Pikachu
Google Trends 2History needed
Netflix Top 10 Archive (Week of 2026-04-12; source status varies)
Regional Breakdown
Subnational data (prefectures, states, provinces) is coming soon for select countries.
About IP Trends in Taiwan
IP Ranking tracks entertainment IP demand in Taiwan using current eligible rows from Google Trends. The current eligible population includes 25 IPs; all-time observed rows include 96 IPs. Provider status and freshness vary; see Methodology.
Regional Analysis
Taiwan is part of the East Asia region (5 countries tracked).
View full East Asia regional analysis →


