Brazil
The current population uses flow-eligible observations under v1.2. Population evidence collected through 2026-07-26. All-time rows are labeled separately and may include paused or stale sources.
CVS refreshes daily when eligible evidence is available; country source freshness varies by provider and is shown by the current/all-time observation dates on this page.
Country Snapshot (latest available)
Brazil has observed source rows for 570 Google Trends observed rows, 22 gaming IPs in the current ranking view, 14 character IPs in the current ranking view.
Rows are ordered by country momentum from the same observed Google Trends window calculation used below. Source evidence chips show provider-specific readings only; they are not summed into a standalone score, not CVS, and not globally comparable demand.
Country trend window
What is rising in Brazil
Observed country-level Google Trends rows are compared inside the selected window ending at the latest available observation. This is a directional signal, not market share, audience size, revenue, sales, or licensing advice.
Window: 7D / 30D / 90D compare real observed country points so you can separate a short spike from broader momentum.
- 01
BLUE LOCK2 real observed points; no smoothing or fabricated history.
+21.6% / 7D
51.0 to 62.0 (+11.0)
- 02
Attack on Titan2 real observed points; no smoothing or fabricated history.
+17.7% / 7D
62.0 to 73.0 (+11.0)
- 03STStitch
2 real observed points; no smoothing or fabricated history.
+11.1% / 7D
45.0 to 50.0 (+5.0)
- 04
Tokyo Ghoul2 real observed points; no smoothing or fabricated history.
+3.1% / 7D
64.0 to 66.0 (+2.0)
- 05
JUJUTSU KAISEN2 real observed points; no smoothing or fabricated history.
+2.6% / 7D
39.0 to 40.0 (+1.0)
- 06
ONE PIECE2 real observed points; no smoothing or fabricated history.
+2.5% / 7D
40.0 to 41.0 (+1.0)
Need this for a market, campaign, or shortlist? Turn the observed trend into a structured brief request.
Request a country/IP briefCultural Context
Brazil is a major Latin American anime market, with a deep-rooted fan culture dating back to the broadcast era of Dragon Ball and Saint Seiya. Netflix anime viewership in Brazil frequently appears in high global positions. The country has a vibrant cosplay and convention scene, and Portuguese-language anime communities are highly active online.
Major LATAM anime market
Answer and citation guide
How to use Brazil country signals
- Measures
- Country-local IP momentum for Brazil, based on current eligible source rows where enough observed history is available. Source chips show provider evidence, not a summed score.
- B2B use
- Use this page to compare local IP candidates, check source/freshness context, and frame a country-specific brief request.
- Does not prove
- It does not prove market size, audience size, sales, revenue, market share, licensing value, ROI, or guaranteed demand.
Caveats and next steps
- Momentum is a country-window direction signal; it is not globally comparable raw demand.
- Source evidence chips are source-native readings and should not be summed as demand.
- Missing, stale, paused, or thin source coverage is an evidence caveat, not proof of low demand.
- Use country and regional context together before treating a candidate as commercially actionable.
B2B market-use path
Use Brazil signals to shortlist IP collaboration candidates
For brands, agencies, licensors, licensing and merchandising teams, and entertainment strategy teams evaluating whether an IP deserves market-specific collaboration research.
- Identify IPs with country-local signal strength before deeper research.
- Compare this market with regional peers and ranking context.
- Request a country/IP demand brief for internal proposal work.
Local Signal Totals are local, source-specific signals. They are not CVS, not market size, not audience size, not revenue, not sales, and not globally comparable demand.
Country context is the entry point; comparison uses visible CVS components.
The request page explains the brief options and opens a structured email template. No form flow is added in this slice.
Observed Source Categories
Highlighted chips have observed rows for this country. Muted chips are potential categories in the global source model and are not evidence that a provider is active for this country.
IP Rankings in Brazil
Anime (75)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1BLUE LOCK
Google Trends 62+21.6% / 7D · 2 obs - 2Attack on Titan
Google Trends 73+17.7% / 7D · 2 obs - 3Tokyo Ghoul
Google Trends 66+3.1% / 7D · 2 obs - 4JUJUTSU KAISEN
Google Trends 40YouTube 10+2.6% / 7D · 2 obs - 5ONE PIECE
Google Trends 41+2.5% / 7D · 2 obs - 6Solo Leveling
Google Trends 69+1.5% / 7D · 2 obs - 7Overlord
Google Trends 560.0% / 7D · 2 obs - 8My Hero Academia
Google Trends 550.0% / 7D · 2 obs - 9SPY x FAMILY
Google Trends 480.0% / 7D · 2 obs - 10Chainsaw Man
Google Trends 330.0% / 7D · 2 obs - 11Demon Slayer: Kimetsu no Yaiba
Google Trends 220.0% / 7D · 2 obs - 12Monster
Google Trends 75-1.3% / 7D · 2 obs - 13Gintama
Google Trends 47-2.1% / 7D · 2 obs - 14DAN DA DAN
Google Trends 45-2.2% / 7D · 2 obs - 15Frieren: Beyond Journey’s End
Google Trends 41-2.4% / 7D · 2 obs - 16Oshi No Ko
Google Trends 35-2.8% / 7D · 2 obs - 17Naruto
Google Trends 76YouTube 10-3.8% / 7D · 2 obs - 18Gurren Lagann
Google Trends 64-4.5% / 7D · 2 obs - 19HAIKYU!!
Google Trends 58-4.9% / 7D · 2 obs - 20ERASED
Google Trends 64-5.9% / 7D · 2 obs
Gaming (22)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1League of Legends
Google Trends 480.0% / 7D · 2 obs - 2Elden Ring
Google Trends 66-1.5% / 7D · 2 obs - 3Genshin Impact
Google Trends 71History needed - 4Street Fighter
Google Trends 65History needed - 5Final Fantasy
Google Trends 46History needed - 6Super Mario
Google Trends 37History needed - 7The Legend of Zelda
Google Trends 28History needed - 8FOFortniteGoogle Trends 27History needed
- 9Valorant
Google Trends 27History needed - 10Resident Evil
Google Trends 22History needed - 11RORobloxGoogle Trends 22History needed
- 12Minecraft
Google Trends 19History needed - 13Honkai Star Rail
Google Trends 16History needed - 14Kirby
Google Trends 15History needed - 15Call of Duty
Google Trends 13History needed - 16Apex Legends
Google Trends 10History needed - 17Animal Crossing
Google Trends 8History needed - 18Monster Hunter
Google Trends 8History needed - 19Splatoon
Google Trends 8History needed - 20Grand Theft Auto
Google Trends 7History needed
Characters (14)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1STStitchGoogle Trends 50+11.1% / 7D · 2 obs
- 2Hello Kitty
Google Trends 33History needed - 3MMMy MelodyGoogle Trends 23History needed
- 4Labubu
Google Trends 22History needed - 5Kuromi
Google Trends 21History needed - 6Cinnamoroll
Google Trends 13History needed - 7Pompompurin
Google Trends 11History needed - 8Pikachu
Google Trends 10History needed - 9CRCrybabyGoogle Trends 4History needed
- 10MOMollyGoogle Trends 4History needed
- 11Gudetama
Google Trends 1History needed - 12Miffy
Google Trends 1History needed - 13Rilakkuma
Google Trends 1History needed - 14SKSkullpandaGoogle Trends 1History needed
Regional Breakdown
Subnational data (prefectures, states, provinces) is coming soon for select countries.
About IP Trends in Brazil
IP Ranking tracks entertainment IP demand in Brazil using current eligible rows from Google Trends. The current eligible population includes 25 IPs; all-time observed rows include 120 IPs. Provider status and freshness vary; see Methodology.
Regional Analysis
Brazil is part of the Latin America region (9 countries tracked).
View full Latin America regional analysis →