Indonesia
The current population uses flow-eligible observations under v1.2. Population evidence collected through 2026-10-25. All-time rows are labeled separately and may include paused or stale sources.
CVS refreshes daily when eligible evidence is available; country source freshness varies by provider and is shown by the current/all-time observation dates on this page.
Country Snapshot (latest available)
Indonesia has observed source rows for 3 archived Netflix Top 10 rows (source status varies; led by Witch Hat Atelier at Netflix rank #6), 920 Google Trends observed rows, 22 gaming IPs in the current ranking view, 18 character IPs in the current ranking view.
Rows are ordered by country momentum from the same observed Google Trends window calculation used below. Source evidence chips show provider-specific readings only; they are not summed into a standalone score, not CVS, and not globally comparable demand.
Country trend window
What is rising in Indonesia
Observed country-level Google Trends rows are compared inside the selected window ending at the latest available observation. This is a directional signal, not market share, audience size, revenue, sales, or licensing advice.
Window: 7D / 30D / 90D compare real observed country points so you can separate a short spike from broader momentum.
- 01
ERASED2 real observed points; no smoothing or fabricated history.
+28.3% / 7D
53.0 to 68.0 (+15.0)
- 02
Naruto2 real observed points; no smoothing or fabricated history.
+24.4% / 7D
45.0 to 56.0 (+11.0)
- 03
Bleach2 real observed points; no smoothing or fabricated history.
+5.9% / 7D
34.0 to 36.0 (+2.0)
- 04
HAIKYU!!2 real observed points; no smoothing or fabricated history.
+4.4% / 7D
45.0 to 47.0 (+2.0)
- 05
Monster2 real observed points; no smoothing or fabricated history.
+4.3% / 7D
70.0 to 73.0 (+3.0)
- 06
Gintama2 real observed points; no smoothing or fabricated history.
+3.6% / 7D
56.0 to 58.0 (+2.0)
Need this for a market, campaign, or shortlist? Turn the observed trend into a structured brief request.
Request a country/IP briefAnswer and citation guide
How to use Indonesia country signals
- Measures
- Country-local IP momentum for Indonesia, based on current eligible source rows where enough observed history is available. Source chips show provider evidence, not a summed score.
- B2B use
- Use this page to compare local IP candidates, check source/freshness context, and frame a country-specific brief request.
- Does not prove
- It does not prove market size, audience size, sales, revenue, market share, licensing value, ROI, or guaranteed demand.
Caveats and next steps
- Momentum is a country-window direction signal; it is not globally comparable raw demand.
- Source evidence chips are source-native readings and should not be summed as demand.
- Missing, stale, paused, or thin source coverage is an evidence caveat, not proof of low demand.
- Use country and regional context together before treating a candidate as commercially actionable.
B2B market-use path
Use Indonesia signals to shortlist IP collaboration candidates
For brands, agencies, licensors, licensing and merchandising teams, and entertainment strategy teams evaluating whether an IP deserves market-specific collaboration research.
- Identify IPs with country-local signal strength before deeper research.
- Compare this market with regional peers and ranking context.
- Request a country/IP demand brief for internal proposal work.
Local Signal Totals are local, source-specific signals. They are not CVS, not market size, not audience size, not revenue, not sales, and not globally comparable demand.
Country context is the entry point; comparison uses visible CVS components.
Review the brief before opening an email draft. It opens only when you choose that action; do not put confidential or personal information in prefill URLs.
Observed Source Categories
Highlighted chips have observed rows for this country. Muted chips are potential categories in the global source model and are not evidence that a provider is active for this country.
IP Rankings in Indonesia
Anime (81)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1ERASED
Google Trends 68+28.3% / 7D · 2 obs - 2Naruto
Google Trends 56+24.4% / 7D · 2 obs - 3Bleach
Google Trends 36+5.9% / 7D · 2 obs - 4HAIKYU!!
Google Trends 47+4.4% / 7D · 2 obs - 5Monster
Google Trends 73YouTube 54+4.3% / 7D · 2 obs - 6Gintama
Google Trends 58YouTube 51+3.6% / 7D · 2 obs - 7Demon Slayer: Kimetsu no Yaiba
Google Trends 58+1.8% / 7D · 2 obs - 8Attack on Titan
Google Trends 65+1.6% / 7D · 2 obs - 9Solo Leveling
Google Trends 700.0% / 7D · 2 obs - 10DAN DA DAN
Google Trends 530.0% / 7D · 2 obs - 11Frieren: Beyond Journey’s End
Google Trends 440.0% / 7D · 2 obs - 12ONE PIECE
Google Trends 41Netflix #70.0% / 7D · 2 obs - 13JUJUTSU KAISEN
Google Trends 330.0% / 7D · 2 obs - 14SPY x FAMILY
Google Trends 310.0% / 7D · 2 obs - 15Oshi No Ko
Google Trends 19YouTube 450.0% / 7D · 2 obs - 16Tokyo Ghoul
Google Trends 78-1.3% / 7D · 2 obs - 17BLUE LOCK
Google Trends 73-1.4% / 7D · 2 obs - 18Overlord
Google Trends 64-1.5% / 7D · 2 obs - 19My Hero Academia
Google Trends 31-3.1% / 7D · 2 obs - 20Chainsaw Man
Google Trends 30-6.2% / 7D · 2 obs
Gaming (22)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1League of Legends
Google Trends 430.0% / 7D · 2 obs - 2Elden Ring
Google Trends 63-1.6% / 7D · 2 obs - 3Genshin Impact
Google Trends 76History needed - 4Super Mario
Google Trends 27History needed - 5Final Fantasy
Google Trends 24History needed - 6RORobloxGoogle Trends 22History needed
- 7Valorant
Google Trends 19History needed - 8Honkai Star Rail
Google Trends 18History needed - 9Resident Evil
Google Trends 18History needed - 10Street Fighter
Google Trends 16History needed - 11Uma Musume Pretty Derby
Google Trends 15History needed - 12Minecraft
Google Trends 13History needed - 13Apex Legends
Google Trends 11History needed - 14Kirby
Google Trends 7History needed - 15Animal Crossing
Google Trends 6History needed - 16Monster Hunter
Google Trends 6History needed - 17Call of Duty
Google Trends 4History needed - 18FOFortniteGoogle Trends 3History needed
- 19Splatoon
Google Trends 3History needed - 20Grand Theft Auto
Google Trends 2History needed
Characters (18)
Sorted by country momentum; source chips are evidence, not a summed score.
- 1STStitchGoogle Trends 34+3.0% / 7D · 2 obs
- 2Kuromi
Google Trends 46History needed - 3Cinnamoroll
Google Trends 30History needed - 4HIHironoGoogle Trends 24History needed
- 5MMMy MelodyGoogle Trends 22History needed
- 6Doraemon
Google Trends 20History needed - 7Labubu
Google Trends 19History needed - 8MOMollyGoogle Trends 10History needed
- 9Pikachu
Google Trends 9History needed - 10Pompompurin
Google Trends 9History needed - 11SKSkullpandaGoogle Trends 9History needed
- 12CRCrybabyGoogle Trends 8History needed
- 13Hello Kitty
Google Trends 6History needed - 14DIDimooGoogle Trends 4History needed
- 15Miffy
Google Trends 4History needed - 16Rilakkuma
Google Trends 4History needed - 17Gudetama
Google Trends 3History needed - 18Kumamon
Google Trends 2History needed
Netflix Top 10 Archive (Week of 2026-04-12; source status varies)
Regional Breakdown
Subnational data (prefectures, states, provinces) is coming soon for select countries.
About IP Trends in Indonesia
IP Ranking tracks entertainment IP demand in Indonesia using current eligible rows from Google Trends. The current eligible population includes 25 IPs; all-time observed rows include 130 IPs. Provider status and freshness vary; see Methodology.
Regional Analysis
Indonesia is part of the Southeast Asia region (9 countries tracked).
View full Southeast Asia regional analysis →
